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-   -   New map in works - Bayt Hanun (http://forum.shrapnelgames.com/showthread.php?t=40503)

iCaMpWiThAWP September 18th, 2008 08:11 PM

Re: New map in works - Bayt Hanun
 
Quote:

Originally Posted by Marek_Tucan (Post 638907)
Nope, I mean I am making the map for 1980's, whereas nowadays there are more buildings and so on. So after making the 1980's map it would be neccessary to alter it to today's state of terrain and inhabitation.

ahh, getting a newer map?

EJ September 18th, 2008 08:46 PM

Re: New map in works - Bayt Hanun
 
Marek_Tucan,
I hope you make a scenario to go with this map. Maybe a fictionary WWIII scenario with NATO in a fight against Russia and China? It's looking outstanding so far....

Marek_Tucan September 27th, 2008 06:27 AM

Re: New map in works - Bayt Hanun
 
Map advancing. Slowly, but I am getting at the bottom part. Another week or so, I have less time I thought I will have.

Marek_Tucan September 28th, 2008 04:12 PM

Re: New map in works - Bayt Hanun
 
Okay, terrain is ready, basic road network is ready, but nothing more yet on the remaining part of the map - so I offer uncluttered terrain preview of South-Eastern edge, area between Sderot and Gaza Strip border. Numbers describe hill height, names in CAPITAL are towns, plus there is the only name of mountain I found so far for that area. Enjoy!

http://img388.imageshack.us/img388/4...erezxf5.th.pnghttp://img388.imageshack.us/images/thpix.gif

reverend October 2nd, 2008 11:03 AM

Re: New map in works - Bayt Hanun
 
Looking good! Can't wait to see the fully finished map.

Marek_Tucan October 8th, 2008 04:10 PM

Re: New map in works - Bayt Hanun
 
1 Attachment(s)
Hosanna! The map is ready.
Feel free to DL and tinker. Will be glad to be reported any bugs.

Screenshot of central part of the map.

http://img147.imageshack.us/img147/3...mailrw2.th.png

Marek_Tucan October 11th, 2008 03:57 AM

Re: New map in works - Bayt Hanun
 
Beginning works on 2008 variant. Sederot is fairly bigger now, there are more roads and fields, the forest on the ridge to the West of Bayt Hanun is gone and on the same ridge I will have to uild and then demolish a village. Also will have to add two large water reservoirs. Will report when I'm ready, so far I am just plotting new things into map.

Imp October 14th, 2008 11:38 AM

Re: New map in works - Bayt Hanun
 
Well down loaded & had to comment, nice work looks great & its something a bit diffrent. Those LOS are going to be intresting to say the least. I am glad you went to the effort to produce a large map as it gives much more scope for use. By the way noticed building in area of hex 91,32 is rubbled, any particular reason. Thanks my scouting parties will be heading through the vineyards shortly
John

Marek_Tucan October 15th, 2008 03:15 AM

Re: New map in works - Bayt Hanun
 
@rubbled building, there are some historical ruins, so that's it. On the 2008 variant, there will be an entire rubbled village (one of the abandoned settlements, on the ridge above Erez crossing).

reverend October 15th, 2008 07:04 AM

Re: New map in works - Bayt Hanun
 
The thing I like most about large or extra large maps: Cut and paste a part of it in a new map when I want to play only a specific part of a battle with a smaller force. ;)


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