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-   -   Sound Mod for SPWW2 - Update Released (http://forum.shrapnelgames.com/showthread.php?t=40582)

PanzerBob September 22nd, 2008 06:35 PM

Re: Sound Mod for SPWW2 - Update Released
 
Good day Col Cross

Great job again, MC sounds are very nice and stand out so far but I'm sure others will too.

Bravo Zulu Bob Out

BadCompany September 22nd, 2008 09:16 PM

Re: Sound Mod for SPWW2 - Update Released
 
Cross,I don't like the shells and bullets bouncing off the hull of armor.What wav. files are the these sounds?

Other than that,the sounds are really good.

Cross September 23rd, 2008 09:38 AM

Re: Sound Mod for SPWW2 - Update Released
 
Quote:

Originally Posted by BadCompany (Post 639747)
Cross,I don't like the shells and bullets bouncing off the hull of armor.What wav. files are the these sounds?

Other than that,the sounds are really good.

Thanks.

The ricochet sounds are:

22
81
82

As far as I know, if a AP shell, HE fragment, MG or rifle bullet hits armour, it could randomly choose any one of these three sounds.

You could revert the ricochets back to the original sounds.

Or, watch this space and I will post some alternatives for you. I do have a couple of splat/thunk type sounds that aren't as whiny as a tradtional ricochet sound.

Ricochet sounds are tough because they can be annoying by nature.

I also wanted them to clearly sound like ricochets because they are an important audio clue in the game. New players in particular are helped when a sound clearly communicates what just occurred.

cheers
Cross

iCaMpWiThAWP September 23rd, 2008 01:05 PM

Re: Sound Mod for SPWW2 - Update Released
 
Quote:

Originally Posted by Cross (Post 639792)
Quote:

Originally Posted by BadCompany (Post 639747)
Cross,I don't like the shells and bullets bouncing off the hull of armor.What wav. files are the these sounds?

Other than that,the sounds are really good.

Thanks.

The ricochet sounds are:

22
81
82

As far as I know, if a AP shell, HE fragment, MG or rifle bullet hits armour, it could randomly choose any one of these three sounds.

You could revert the ricochets back to the original sounds.

Or, watch this space and I will post some alternatives for you. I do have a couple of splat/thunk type sounds that aren't as whiny as a tradtional ricochet sound.

Ricochet sounds are tough because they can be annoying by nature.

I also wanted them to clearly sound like ricochets because they are an important audio clue in the game. New players in particular are helped when a sound clearly communicates what just occurred.

cheers
Cross

I hae some ricochet sounds, you want to hear 'em?

Cross September 23rd, 2008 03:56 PM

Re: Sound Mod for SPWW2 - Update Released
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 639837)
I hae some ricochet sounds, you want to hear 'em?

Yeah, link them, or zip them up and attach them.

Cross September 25th, 2008 08:47 PM

Re: Sound Mod for SPWW2 - Update Released
 
1 Attachment(s)
Attached to this post are three alternative hit/ricochet sounds.

They are zipped up in rar file.

BadCompany September 25th, 2008 08:59 PM

Re: Sound Mod for SPWW2 - Update Released
 
Thanks Cross.These sounds be official sounds for the next update.Sorry shrapnel,but the regular sounds just suck.Same goes for winSPMBT.

PanzerBob September 26th, 2008 03:16 AM

Re: Sound Mod for SPWW2 - Update Released
 
Good day,

Found a problem may or may not be fixable, the 12kg bomb used by Spainish Nationists makes MG sounds.

Bob out:D

Cross September 26th, 2008 07:46 AM

Re: Sound Mod for SPWW2 - Update Released
 
Quote:

Originally Posted by PanzerBob (Post 640647)
Good day,

Found a problem may or may not be fixable, the 12kg bomb used by Spainish Nationists makes MG sounds.

Bob out:D

Hi Bob,

Cross Sounds doesn't change any explosion sounds to MG sounds!

I have to assume that was a pre-existing problem. There are a couple of wrongly assigned sounds in the original game.

Is this an aircraft bomb? Let me know the unit and I will look into it, and I'll let SPCamo know.

Thanks for the feedback though Bob, let me know if you come across anything else.

cheers,
Cross

Mobhack September 26th, 2008 07:48 AM

Re: Sound Mod for SPWW2 - Update Released
 
Quote:

Originally Posted by PanzerBob (Post 640647)
Good day,

Found a problem may or may not be fixable, the 12kg bomb used by Spainish Nationists makes MG sounds.

Bob out:D

No - you are re-reporting an error that was already reported some time back, and has been fixed for the next release, I forget if it was code or data - I think just the latter.

Cheers
Andy


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