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Re: Threelake Throwdown (Mod nation game)
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Re: Threelake Throwdown (Mod nation game)
I don't want to argue, but all my experience says that there're no gems more valuable than nature gems and if you have access to clams, pearls lose their importance. As for the units being capital-only, you can recruit a lot at a time (as they're not commanders) and you can also GoR anything else in the game for 7 pearls.
I just wanted to say that in hands of a skilled player this nation will not leave a chance to any other. I am absolutely sure of it. Just an opinion) |
Re: Threelake Throwdown (Mod nation game)
There's no way people are going to be able to clam in this game. Anyone who does try is going to find they have people stomping their face into the dirt and wondering why they didn't put up the fight expected.
I don't believe having a cheaper GoR is going to make them overpowered at all. GoR itself isn't that powerful a spell. As for the overall balance of Alugra, it's hard to know without a few games like this one. If it turns out to be crazy overpowered, it will have to be rebalanced before appearing in further games. |
Re: Threelake Throwdown (Mod nation game)
Is this going to be quite a cramped map then?
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Re: Threelake Throwdown (Mod nation game)
Fairly. It'll be fine though.
I just want to get the damn thing started. So what's next? Have we integrated vaetti yetti? |
Re: Threelake Throwdown (Mod nation game)
I've finished my super script. Seriously, it's super. It's about 400 lines long (i.e. it understands a lot about how mods work) and I'm pretty sure it can handle anything flawlessly. I checked it against all the mod commands in the modding manual. It automatically makes a complete mod, even including a description saying which mods it's integrated, removes all clashes and puts all mod nations in the same era.
In the morning I'm going to make the TK changes, send in a vaetti pretender, and upload my script. I'll also make it generate a combined mod, which lch can use if it's helpful. Is this game using CBM? And, which version of the vaetti is the canonical one? |
Re: Threelake Throwdown (Mod nation game)
Threelake will be snug, but not too much so. 92 land provinces / 7 = 13 provinces per player. That's plenty me thinks.
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Re: Threelake Throwdown (Mod nation game)
Updated Tomb Kings mod released.
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Re: Threelake Throwdown (Mod nation game)
Looks like this will be an intresting game, I'll be keeping an eye on it.
And heavily rooting for Arga Dis of course. Don't let them down Pasha, or I'll be seriously disappointed in you. ;) |
Re: Threelake Throwdown (Mod nation game)
Mod combiner released. It's in the mod subforum.
I'm a bit stuck now with regard to designing a pretender, because I'm not sure whether we're using CBM and which version of vaetti to use. I hope I'm not holding everyone up. |
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