.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Tip: Eternal Knights & Gift of Reason (http://forum.shrapnelgames.com/showthread.php?t=40612)

Edratman September 22nd, 2008 02:13 PM

Re: Eternal Knights & Gift of Reason
 
How could someone thought of GOR'ing a merc??

I'm always impressed when someone comes up with something clever that hasn't popped up before. :up:

Tifone September 22nd, 2008 02:47 PM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by Edratman (Post 639658)
How could someone thought of GOR'ing a merc??

I'm always impressed when someone comes up with something clever that hasn't popped up before. :up:

Totally agree ^_^ I think it's the best part of this game that there are so many little things that you come to know through YEARS of playing and foruming :D

JimMorrison September 22nd, 2008 05:11 PM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by thejeff (Post 639650)
Yeah, I'm not sure what the big deal is. They're great as troops if you've got a good bless, mostly due to being sacred and to having good armor and a good weapon.

As thugs though, you'd replace the weapons and armor so you're getting a fairly weak chassis with only the sacred to really recommend it. If you could do it early game, it might be good, but GoR is late enough you'll have other options.



Don't the Eternal Knights all have a Flambeau? That makes this trick especially nice for those who don't have strong access to Fire, or lack Fire gems for whatever reason. And if you have Water for Boots of Quickness, all the better.

I haven't seen these guys in ages, but I swore I always had their commander set to Cast Spells. So if you want the guy for the weapon spell (I think 20N for a guy who can spam that, and lead troops, is a bargain for a non-F nation), then there is no reason to thug him out. All you'd put on him is the Boots if you can, and then maybe an AM Ammy just for good measure. ;)

Sombre September 22nd, 2008 05:22 PM

Re: Eternal Knights & Gift of Reason
 
By the looks of your post, you're confusing flambeau the weapon with flambeau the item. The weapon is just a good two handed sword that messes up undead. The item allows you to spam holy pyre and is thus far better, especially with quickness.

To be clear - Eternal Knights do NOT have flambeau. Giving one quickness is just going to get him killed from fatigue to be honest.

JimMorrison September 22nd, 2008 05:53 PM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by Sombre (Post 639698)
By the looks of your post, you're confusing flambeau the weapon with flambeau the item. The weapon is just a good two handed sword that messes up undead. The item allows you to spam holy pyre and is thus far better, especially with quickness.

To be clear - Eternal Knights do NOT have flambeau. Giving one quickness is just going to get him killed from fatigue to be honest.

Hmmm. I could have sworn that the merc commander is able to cast the spell though. I guess if that memory is faulty, then it would not make sense at all that the units would be capable of casting it. ;)

I actually had forgotten about these guys (they show up so rarely), but I was working on builds for a Virtue, and noted that her Flambeau wouldn't cast the Pyre, and so realized I must have been remembering this guy. Oh well! :p

archaeolept September 22nd, 2008 11:57 PM

Re: Eternal Knights & Gift of Reason
 
i believe the commander has the item, as opposed to just being ascribed the weapon.

Lingchih September 23rd, 2008 01:07 AM

Re: Eternal Knights & Gift of Reason
 
But you cannot GOR the commander.

Adept September 23rd, 2008 11:05 AM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by Sombre (Post 639646)
Also they aren't actually that great, statwise.

Are you serious? Even a 0 experience eternal knight is a good unit, but the mercenaries have heaps of experience.

In my experience they are utterly awesome.

thejeff September 23rd, 2008 11:12 AM

Re: Eternal Knights & Gift of Reason
 
They're good troops, no question.

What do you do with them once they're GoR'd? Thug them out? What gear?
How do they compare with Banelords or even Firbolg Sleepers?

Sombre September 23rd, 2008 11:20 AM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by Adept (Post 639809)
Quote:

Originally Posted by Sombre (Post 639646)
Also they aren't actually that great, statwise.

Are you serious? Even a 0 experience eternal knight is a good unit, but the mercenaries have heaps of experience.

In my experience they are utterly awesome.

Of course I'm serious. They're just above average sacred humans. Why not just GoR and thug out one of your sacreds? Or better yet, a sacred priest/commander with some magic like a sidhe lord. The Eternal Knight has no magic, equipment that you'll probably replace and isn't even capable of blessing himself. If you want a random full flotted medium thug, why not just use a sleeper? He's cheaper and easier to get and has better stats iirc.


All times are GMT -4. The time now is 01:33 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.