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Re: How the.....
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1. Have scouts/scout cars check the area - if they are hit, it's still lesser loss than for example a medium tank 2. If resistance encountered, soften it by artillery or direct fire 3. Get infantry close (infantry squads, scouts or AT section if dealing with armor) - it's usually easy to get some small units unnoticed, especially is the enemy units are suppressed 4. Have your main force a bit behind and hidden, so that the enemy doesn't call his artillery on you. AI tends to shell the area behind the first units it encounters cause it expects more coming the same way. Scouts are absolutely great. I usually mix them up with AT sections and marksman/snipers. All of them all small units and can move in the open without being noticed. |
Re: How the.....
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Re: How the.....
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You will want to have 2 or 3 scout units or mixed units from different angles, so if one unit gets detected and the enemy turns to face it, you can open fire from behind or get closer. The way I like to use scouts is to combine commando scouts which usually have mix of rifles, sniper rifles and LMGs. This gives you a nice punch against soft targets. Attacking AT or AA guns (if not using artillery), for example, I use the scouts to get on the flank or even further behind to about 100-200m (I try to get them in the trees or some other cover). I don't open fire immediately, but rather wait one turn. I do this because at the next turn these units are not moving, making their fire much more accurate. And since the units are small and positioned on the flank/behind, they go unnoticed. It usually takes 2-3 shots to get the guns destroyed. Of course, guns are usually concentrated, so you might wanna scout the area first to discover the rest of them. This will ensure your small forces don't get attacked by undetected guns while they are attacking the detected one. |
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Re: How the.....
Nah, best scouts aare those who take FO team with them :) Then you can nuke the site from the orbit and be sure ;)
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Re: How the.....
Sorry to here about the heavy casualties. I agree with what deveen said. If you have arty. then use it. Also advance a lighter vehicle ahead of your main force. The enemy will hopefully open up on it and your arty. and then infantry can do the rest. Snipers and Mgs can be quite effective against the AT guns too.
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