![]() |
Re: New map: Hairmap
Quote:
Personally I think the difference is their maps are actually going to be played and bring further enjoyment to the community. Quote:
Quote:
Quote:
Quote:
|
Re: New map: Hairmap
Quote:
Thanks. -Campbell |
Re: New map: Hairmap
First off, Nice of you to convert the Dominions 2 maps. Thanks for that.
Quote:
Also: the image wasn't random, it was selected to provide a truly different option, and maybe encourage someone else to make a map more creative than some trees and a lake. Not that there's anything wrong with that. Quote:
Quote:
How is it you know those maps aren't going to be played? Most people with negative things to say about them clearly haven't booted them up and played a game in them to provide criticism. I'm ok with that. Quote:
Quote:
First, there are only 56 maps or so in the list. Thats about two a month since the games release. I guess that I was a bit confused about that number because the size of the community was presented to me as much larger then it appears to actually be. Second, I misunderstood both what seemed to me the logical way to create these maps (the way the dominions map editor seems to be set up) with the way the vast majority of people are actually creating these maps. More on that in a minute. Quote:
What I want is more people to be making maps. I'm doing my maps because no one is making the kind of interesting fantasy maps I want to play on. Also: You are not the gatekeeper of whether anyone uses my maps or not. That's up to the individual. If by knock it off you mean stop making the maps I want to play on, or continuing to explain what I *am* looking for in these maps - I don't plan on stopping any of those. Quote:
Thanks for your comments. You seem a bit torqued by mine. If there's some truth to them lets focus on that and get some more maps out there. -Campbell [1] The Dominions map editor is set up to take *any* graphic that is in the form of a .tga or RBG type file. This is different from other games where they have a specific format for their map. The information about the map that is necessary is contained in a text file. This setup seems to encourage creating neat maps in two specific ways. (A) taking a pre-existing images (old maps, paintings, woodblocks, photographs etc.) and turning them into dominions maps (B) Creating maps or using maps in 'real world media' and then digitizing that work, and turning them into dominions maps Neither of these things seems to occur (with a handful of exceptions). What *mostly* seems to happen is non-professional people take complicated computer design and graphic tools to pixel by pixel creating maps that ape traditional fantasy game maps. The editor was set up to be much more flexible than that. Dominions doesn't have a 'tile' or 'template' map, because it asks for something greater! If that is the kind of thing you want, the game will provide that for you, in endless sequence with the random map generator. The (A) and (B) technique to me seem to be much easier than the third method that most people use. Hence my deleted comment about it being easy. Comments welcome. :-) |
Re: New map: Hairmap
Quote:
Quote:
Quote:
Whether people do or don't isn't my concern, I'm just saying from what I know of the community, they won't. Quote:
|
Re: New map: Hairmap
One mans vote: map is way too wierd for me to try.
|
Re: New map: Hairmap
In my opinion those rather bland boring maps as you put it are actually very nice and entertaining. I dont really see the fun of having a huge army of abysians fighting for a scrap of hair when they could be fighting for actual land. I guess i am one of those people that kinda likes maps to make some since with who i am playing as.
|
Re: New map: Hairmap
It's not well-suited to me either, but I like the fact that maps like this are being made. I feel it adds to the game somehow, and it's nice to see an alternative approach being made to map creation.
|
Re: New map: Hairmap
Well it's certainly not a map I'd play on, I happen to like playing on a map that resembles something you would want to conquer with your troops. Acting like lice fighting for a head isn't quite the same.
So I can't agree with Greg and say that I like tha fact these maps are made really... the fact you are going to create more maps is nice though.. always nice to have stuff being created.. if I don't like the rest you do then there is no loss to me and maybe others can use it. Personally I'd prefer if you focus on say.. a map of a galaxy with planets to conquer :D (as an addition to the dominions 3000 mod (look it up :D)) |
Re: New map: Hairmap
Quote:
Quote:
Quote:
Let me break it down for you. I generally like playing on maps that look like maps. I generally like said maps to have terrain features appear on them, preferably representative of what the map contains. It makes the map accessible and clear, and the hand-drawn details add variety and make it look individual. Now, you've made it clear that this is not good enough for you. That's all right, you're entitled to your opinion. But you do come across as a bit of a git when you make it so abundantly clear at every turn that you think your opinions and tastes are vastly superior to those of any and all others. Guess what? This creative revelation of yours - "carefully selecting" an image from the internet and making it into a map is, to me, a lot more boring and unimaginative than drawing one of these "plain jane" water and earth maps by yourself. If you're unable to see the differences between these variations on a theme, that sad lack of vision is your problem, not ours. |
Re: New map: Hairmap
I played some turns on it. It's odd. There's something interesting about not knowing where anything else is at first (no 'world map' feel to it), but it gets a bit grating when you have to click through your own territory to remember what connects to what, especially since a lot of the connections are counter intuitive. (I'm guessing the connections are intended to evoke strands and follicles?)
A balance problem: if you make the "tips" of the hair wasteland, farmland up top, then start points will be all out of whack. Whoever gets placed in the top is at a great advantage, income-wise, and whoever's so unfortunate to end up at the bottom probably doesn't stand a chance, because all their land is worthless. I do think you would have gotten a better reception if you introduced these maps as something unusual and different, instead of a replacement for traditional maps that disappointed you. I'm not convinced by these, but the idea's interesting enough to try to make in a better balanced, more user-friendly form. |
All times are GMT -4. The time now is 12:54 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.