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Re: Proto-monsters and transformation over time
ah ok but wouldnt the rapid aging make it more likely to get diseased because it can become old faster?
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Re: Proto-monsters and transformation over time
well no since the game just sees them as different monsters, it's only our impression/the text that makes it an aging monster.. the age wil only change if you gave the newer form a higher age.
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Re: Proto-monsters and transformation over time
You know progressing forms can already be done.
All you need is something like #forestshape (# of monster B) given to monster A - then #plainshape (C) given to B - then #forestshape (D) given to C - then plainshape (E) given to D etc. That way they'll 'age' every time they pass between forest and normal. |
Re: Proto-monsters and transformation over time
Sounds like it would be complicated to explain this behavior.
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Re: Proto-monsters and transformation over time
Well I'm not saying it's going to fit ideas about things aging as time goes by, just that you can progress through forms in a way that is limited by time (one change per month) and doesn't require a particularly hard condition (like getting hit but not killed in battle etc).
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Re: Proto-monsters and transformation over time
I shall try to knock up a consistently aging dragon's egg when I have a moment. It would be quite interesting.
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Re: Proto-monsters and transformation over time
It might be interesting to do a unit that "evolves to walk on land" with Watershape to Planeshape, but can't go back to the water.
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Re: Proto-monsters and transformation over time
What happens if unit A has #forestshape B, which has #forestshape C?
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