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-   -   Mod: New Nation : Cantabira, Land of Standing Stones (http://forum.shrapnelgames.com/showthread.php?t=40835)

Endoperez October 11th, 2008 06:49 AM

Re: New Nation : Cantabira, Land of Standing Stones
 
I agree with others, you've got a talent for makings sprites. I recognize some of the sources (Tir Na Nog/Eriu troops for that bronze look, MA Agartha's Attendant of Oracles etc) but they fit together very well.

However, word of caution: if players can choose armored troops, they won't have any reason to buy unarmored troops. See EA Marverni - you don't have to buy the low-prot troops, so you don't. Mapmove 2, prot 10 units with shield aren't as good as MA Ermor/Pythium Principes, but quite close, and this is Early age, so your nationals are actually pretty good compared to some other nations.

Of course, in Early age other nations have Niefels and Palankashas and Burning Ones and Warriors of the Five Elements as recruitables, so the ccompetition is much harsher than in MA.

Nounours October 11th, 2008 08:59 AM

Re: New Nation : Cantabira, Land of Standing Stones
 
Quote:

Originally Posted by Endoperez (Post 644796)
However, word of caution: if players can choose armored troops, they won't have any reason to buy unarmored troops. See EA Marverni - you don't have to buy the low-prot troops, so you don't.

Yes, I tested the mod myself, and it appeared that I wasn't recruiting the low-prot units...

So I've considered raising the price and/or resource cost for armored troops, to reflect the fact that in Cantabira, bronze is yet a costful resource, and perhaps make unprotected clansmen a bit more interesting to recruit, at least sometimes.

What do you think of that ?

Spendios October 11th, 2008 11:25 AM

Re: New Nation : Cantabira, Land of Standing Stones
 
Great work !

Some suggestions for new units/summons :

Cave Bear
Cave Hyena
Irish Giant Deer (Megaceros) (Can be a nice cavalry unit too)

Endoperez October 11th, 2008 11:27 AM

Re: New Nation : Cantabira, Land of Standing Stones
 
That's what I'd do in your situation. High resource cost (for such a low-prot unit) might make it easier to mass cheaper units and cast Marble Warriors (or something) at them.

HoneyBadger October 11th, 2008 02:09 PM

Re: New Nation : Cantabira, Land of Standing Stones
 
These look great. I like the theme of prehistoric beasties. I'm a *little* surprised that you don't have any caveman units, though.

Chacal October 11th, 2008 03:19 PM

Re: New Nation : Cantabira, Land of Standing Stones
 
Aren't shields and swords too much advanced for a paeolithic/neolithic nation ? ( Ooops just have seen that you describe it as a an early bronze nation, so shields and swords are more common ! )

I Love your summons !

Nounours October 11th, 2008 03:45 PM

Re: New Nation : Cantabira, Land of Standing Stones
 
Good news, Spendios, Cave bears are planned ! For Cave hyaenas & megaceros, I still don't know, it depend largely from my skills at drawing 'em.

HB, there'll be cave men, or more precisely Neanderthals. They'll be a summon (Cantabiran slaugther nearly all of them, but Cantabiran mages are able to "summon" some).

HoneyBadger October 11th, 2008 04:52 PM

Re: New Nation : Cantabira, Land of Standing Stones
 
Ok, I was just curious about that. Thanks for the info :)

Nounours October 12th, 2008 04:39 PM

Re: New Nation : Cantabira, Land of Standing Stones
 
A new summon for Cantabira : Fossil Beast !!

It's the big T-Rex-like undead thing at the bottom of summons, in the graphic overview (see first page of this thread).

Recruitable units' sprites are finished, I've yet to draw a few summons (neandertals & Cave Bear) and to mod a few more things before releasing the mod...

HoneyBadger October 12th, 2008 04:53 PM

Re: New Nation : Cantabira, Land of Standing Stones
 
This is turning into a really unique and interesting mod Nation, Nounours.


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