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Re: Idle mage time
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What I was looking at was once your research is done you have a lot of mages that are nearly useless, I was looking at something for them to do. |
Re: Idle mage time
You can use them in battle, you know.
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Re: Idle mage time
Hell once your research is done you should have gems falling out your *** anyway.
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Re: Idle mage time
Might be fun to have a few more Pretender chassis that are gem-producers, or can turn into gem-producers, though. Especially for some of the gems that don't have forgeable item-makers, like bloodstones, clams, or fever fetishes. I can't think of any Pretenders that make Death gems, currently. for instance-but I might be forgetting something.
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Re: Idle mage time
There's a bit of that in CB1.3 right now. And some pretenders that used to get one or two get more. Here's the gods that were changed:
Mother of Rivers Monolith Oracle Fountain of Blood Lord of Rebirth Son of the Sun Lord of Plenty Mother of Lions |
Re: Idle mage time
Do any get death-gems? I always seem to run short on those.
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Re: Idle mage time
In CBM, Lord of Rebirth gets death gem. Also the famous artifact The Sickle Whose Corp is Pain can reliably produce 10-30 death gems per turn if you use it right.
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Re: Idle mage time
It always seems to me that death sites are the easiest to find. It's just that death summons and spells are so good that there is a lot of use for them! And the global Well of Misery, while prolific, is the hardest to achieve.
I really like the gem balance as is, any significant change would upset the game. |
Re: Idle mage time
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http://forum.shrapnelgames.com/showt...light=amethist |
Re: Idle mage time
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Ars Magica is obscure enough that I wouldn't be surprised if nobody at Illwinter has ever heard of it. |
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