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-   -   Idle mage time (http://forum.shrapnelgames.com/showthread.php?t=40955)

Loren October 21st, 2008 08:41 PM

Re: Idle mage time
 
Quote:

Originally Posted by licker (Post 647003)
Sounds overpowered honestly.

Maybe make it cost 10 gems to make 11, but even there is still is ultimately overpowered.

Now if you sacrificed the mage for a gem or two it might be balanced.

If it's too powerful make it a percentage chance.

What I was looking at was once your research is done you have a lot of mages that are nearly useless, I was looking at something for them to do.

konming October 21st, 2008 08:57 PM

Re: Idle mage time
 
You can use them in battle, you know.

licker October 21st, 2008 09:54 PM

Re: Idle mage time
 
Hell once your research is done you should have gems falling out your *** anyway.

HoneyBadger October 21st, 2008 09:55 PM

Re: Idle mage time
 
Might be fun to have a few more Pretender chassis that are gem-producers, or can turn into gem-producers, though. Especially for some of the gems that don't have forgeable item-makers, like bloodstones, clams, or fever fetishes. I can't think of any Pretenders that make Death gems, currently. for instance-but I might be forgetting something.

vfb October 21st, 2008 10:02 PM

Re: Idle mage time
 
There's a bit of that in CB1.3 right now. And some pretenders that used to get one or two get more. Here's the gods that were changed:

Mother of Rivers
Monolith
Oracle
Fountain of Blood
Lord of Rebirth
Son of the Sun
Lord of Plenty
Mother of Lions

HoneyBadger October 21st, 2008 10:21 PM

Re: Idle mage time
 
Do any get death-gems? I always seem to run short on those.

konming October 21st, 2008 10:32 PM

Re: Idle mage time
 
In CBM, Lord of Rebirth gets death gem. Also the famous artifact The Sickle Whose Corp is Pain can reliably produce 10-30 death gems per turn if you use it right.

Dragar October 21st, 2008 10:33 PM

Re: Idle mage time
 
It always seems to me that death sites are the easiest to find. It's just that death summons and spells are so good that there is a lot of use for them! And the global Well of Misery, while prolific, is the hardest to achieve.

I really like the gem balance as is, any significant change would upset the game.

Poopsi October 22nd, 2008 12:51 AM

Re: Idle mage time
 
Quote:

Originally Posted by HoneyBadger (Post 647284)
Might be fun to have a few more Pretender chassis that are gem-producers, or can turn into gem-producers, though. Especially for some of the gems that don't have forgeable item-makers, like bloodstones, clams, or fever fetishes. I can't think of any Pretenders that make Death gems, currently. for instance-but I might be forgetting something.

I made one death-gem-making pretender a while ago.

http://forum.shrapnelgames.com/showt...light=amethist

capnq October 22nd, 2008 08:54 AM

Re: Idle mage time
 
Quote:

Originally Posted by Adept (Post 647199)
You guys know Dominions is largely inspired by Ars Magica right?

No, I don't "know" that; in fact, this is the first time I've ever heard the two games mentioned together.

Ars Magica is obscure enough that I wouldn't be surprised if nobody at Illwinter has ever heard of it.


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