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Re: Guide to MA C'tis
Xietor, I'm with you on dominion.
But I think C'tis can handle elephants pretty well. Frighten+Terror worked well against Bandar for me, and you can throw poison in there too. Pan is tailor made to be a friend as MA C'tis, if you've got a choice. :) Quote:
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Re: Guide to MA C'tis
Well dominion is a matter of playstile, if you're going for the saurolich you do want a strong, probably 9 or 10 dominion logically. But I had 9 dominion in my last game with MA C'tis, and it was a problem to say at least. I had multiple threat like "if you miasma dominion spreads we will attack you". And I did get attacked by multiple enemies. Having 9 dominion and an awake pretender spreads dominion like crazy. Taking 7 instead of 9 is only a 2% income cut-back. I also like to take growth but like I said only for larger games.
As for Lamia Queens, while you can get blood with them, I don't think it's certain, so wasting 25 nature gems for a commander that can maybe get a little blood is not good when you can use whose gems for GOH, GOR, ring of regeneration... You'd be better off blood hunting with regular unit, I read somewhere that they have a 5% chance of success. Tried it once and empowered a mage to blood 1 and so on. (but took too much time) You will surely get blood tartarians, but it' hard to blood hunt with shattered soul, they can pillage and destroy the lab, especially if you have more than one in a province. |
Re: Guide to MA C'tis
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Bear in mind, being the one with GoH up can actually make indie mages a sustainable resource. But be prepared to spend a lot of gems, a crafty enemy noting that you have Adepts or some other powerful addition to your mage lineup, will go straight for the Dispel. |
Re: Guide to MA C'tis
Actually, with GOH I see Pangaea as the biggest problem, you can rarely overcast them in nature.
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Re: Guide to MA C'tis
Well, if you're C'tis and get GoH up, everyone is going to try to dispel it, not because they're worried about your indy mages, but because of your Tartarian factory.
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Re: Guide to MA C'tis
Thanks for the guide Executor.
What about an S6 D6 E2 F1 dom 8 awake master lich, with something along the lines of O3 S1 H3 Mis2 Mag1 in CBM? I've been messing around in SP, granted nothing compared to MP, and I've found City Guards to be pretty cheap and effective as expanders, especially if you spend the first few turns recruiting some lizard kings to provide smite support. On an unrelated note, which is more effective, Smite or Banish, against undead like banes, or those MA Ermor sacreds. |
Re: Guide to MA C'tis
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Re: Guide to MA C'tis
Against banes or shadow vestals you are better off scripting (eagle eyes, dust to dust x 4) with your marshmasters. If you're up against some big enormous blob of shadow vestals, it would be good to have wither bones researched. You can still Banish with some Lizard Kings too.
Edit: (Ninja'd! So I'll add one other idea.) You can also Communion some Shamans together for Solar Rays. It also has no MR check. Just do a reverse communion with the one Master casting Power of the Spheres. |
Re: Guide to MA C'tis
Early shadow vestals can be easy killd by poison slingers.
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Re: Guide to MA C'tis
Shadow vestals are capital only, therefore limited, marshmasers are recruitable everywhere.
Summoning a couple of Behemoth buffed with luck and body etherial should take care of shadow vastals with ease. |
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