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Re: AI: Rough Terrain Immobilization
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Now, the AI launches flanking attacks, defenses are more unpredictable, artillery fires counter-battery and I've yet to find a fortification buried deep in a forest defending nothing by trees. The sprinkling of mines on assaults is annoyingly devious. In general, I ask questions because there are people who could give me the answer quicker than I could figure it out myself. |
Re: AI: Rough Terrain Immobilization
When studying tactics there are NO stupid questions! As a Commander working in a vacuum, you tend to get into ruts so to speak. I have found this to be so true when I got back into PBEM, I went into battle using my usual tactics and strategies and got my :censor: handed to me, but, and no pun intended, I started to learn all over again. This is part of the reason I've never gotten bored of this game. AND Part of the reason we have this Forum to discuss these things. A good Commander always learns and always uses his or her's resources. IMHO
Bob out |
Re: AI: Rough Terrain Immobilization
Quite true. Playing the AI and people are too very different games. This version of SP keeps me more honest than older versions. My artillery has to move or risk incoming mail. In my current battle, I move my truck mounted 88s every turn. I just have to remember where I fired from previously, which gets to be a problem :confused:
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Re: AI: Rough Terrain Immobilization
Speaking of tough terrain,
Has anyone started a campaign as US? Starting in the aleutians there is almost noway to use wheeled or tracked vehicles they get stuck in the swamp!or the low gullies between hills. Iv'e tried many times always the same.:( Next time i will go with grunts and patrol only i just want to get them! |
Re: AI: Rough Terrain Immobilization
I haven't tried the US in the Aleutians, but have a nice screen shot of some AI British tanks moving very successfully through a swamp.
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Re: AI: Rough Terrain Immobilization
Just remenber the AI tanks always ran in and got immoblized by its own mine field in WinSPWW2.
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Re: AI: Rough Terrain Immobilization
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Without modifying the battlefield to the point of not being realistic.And i wouldn't want to take the realism away:angel One point, i start out with a small core of 250 witch gives me 2 of them and maybe 6 scout patrols the Stuarts get stuck in the muck that is the terrain of the Aleutians,but i like to start small and build from there. |
Re: AI: Rough Terrain Immobilization
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Re: AI: Rough Terrain Immobilization
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swamps,no the little gullies between levels and hills. Just finding your way through the fracking maze ruins the attack strategy. And invariably my lttle Stuarts who might turn the the tide get stuck with no field of fire. But, I've read, the Aleutians in May is wet marshy and muddy if not all the time. Not good ground for either tracked or wheeled vehicles in the aleutian soft soil. That's realism, ohh! the pain! I guess spending 250 on foot units might be slow but necessary. Remember trying to keep core force low so as not let AI have too much artillery or air power. You should give it a try to see what i'm talking about. |
Re: AI: Rough Terrain Immobilization
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Any specific examples to cite ? A save game or two to provide us ? Mines are only provided to the defender in assaults so how do AI tanks in the defence run into their own minefields where virtually all minefields are in front of the Victory hexes which , if taken by the human player, would be the only reason AI tanks would move from prepared defensive positions? Don |
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