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-   -   Game 3 Questions (http://forum.shrapnelgames.com/showthread.php?t=4112)

Captin September 9th, 2001 10:52 PM

Re: Game 3 Questions
 
I landed 60 Troops and they are still rioting?

disabled September 9th, 2001 11:16 PM

Re: Game 3 Questions
 
Here is my little opinion...

1.) To keep the AI from colonizing, station ships at the warp points. Blow the suckers up before they get in the door. If they sneak by, have a detachment ready to take out the colony before they take hold. I reccommend building colony ships ASAP and a few escorts.

2.) Dunno, I typically park-n-forget my sentry ships.

3.) Keep an eye on traffic, take an escort and park it in orbit of something in the system. If a ship isn't moving, then it isn't using supplies. Make sure supplies do not drop below 50%.

4.) Typical! It is a constant problem! Research biological weapons FAST and deploy them against the AI just as fast. Hit thier homeworld and any colonies of the same atmosphere witin the first 25 turns. The rest of the is clean up.

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HADRIAN T. AVENTINE
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Puke September 10th, 2001 12:35 AM

Re: Game 3 Questions
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Captin:
I landed 60 Troops and they are still rioting?<HR></BLOCKQUOTE>

happyness from troops builds up over time. after a couple turns they should stop. 60 is a pretty decent number, i landed about 150 troops once and the happyness level went from angry straight to jubilant. less troops just take more time, and if they have been rioting for a long time, i think it might take longer to undo.

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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Baron Munchausen September 10th, 2001 12:49 AM

Re: Game 3 Questions
 
There is a maximum change per turn limit, you know. It's set in the happiness.txt file and I think it's 20 percent for all types. If they had been rioting for a long time they might be well over 100 percent 'unhappiness' and it would take several turns to neutralize this. I'm not sure how high it can go, or now it decides that rioting has progressed far enough to cause a full rebellion.

BTW, one way to make the 'bloodthirsty' happines type useable is to make troops more effective at increasing happiness. Rationale would be that troops inspire 'patriotic' feelings. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Then, the happiness hit from treaties other than war can be controlled by having at least a few troops on all your planets.

[This message has been edited by Baron Munchausen (edited 09 September 2001).]

dogscoff September 10th, 2001 10:57 AM

Re: Game 3 Questions
 
QUOTE:
1. How do I keep other AI from Colonizing Planets in my system
/QUOTE

If you want to do this without losing yoru frindly treaties, I suggest allowing them to colonise your space, and then buying the colonies from them using planets you don't need. It's usually quite easy to gt AIs to trade planets. This is a handy way of getting alien populations as well.

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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M&gt;M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm

CW September 10th, 2001 02:27 PM

Re: Game 3 Questions
 
Hehe! Last time I saw a riot on my newly taken planet, I turned around the recently-departed attack fleet with planet-glassing equipment and dropped a homeworlds-conquering-strength army on it... the local people became so happy! http://www.shrapnelgames.com/ubb/ima...ons/tongue.gif

Captin September 10th, 2001 03:35 PM

Re: Game 3 Questions
 
Thx again guys.

First of all I picked "Neutral" as a race, and it's biting me in the *** now.

2nd, I have 22 rioting planets in 6 systems, with 2 AI declaring war on me, of which I share systems with both.

So I managed to get a UPC in each after the fact.

Game Plan:
1. Glass over every enemy planet in sight of the 2 I am war with.
2. Consolidate my borders
3. Make the rounds with a troop transport.
4. Make nice with everyone for awhile


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