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Re: E9n9 Bless
And in This Thread, we get:
Quote:
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Re: E9n9 Bless
I think PhilD's formula could come out as:
40 -( 40 * ( ( ((40-Natural Prot) /40)) * ( (40-Armour Prot)/40) )) For 5 base and 10 armour (as per chrispedersen's example), that's 40 - ( 40 * ( (35/40) * (30/40) ) ) = 13.75 After making an Excel spreadsheet do the calculating: 5 base and 14 armour is 17.25 7 base and 14 armour is 18.55 20 base and 0 armour is 20 0 base and 20 armour is also 20 This seems pretty close to values in the game. |
Re: E9n9 Bless
Thanks!
The formula can also be expressed as: Protection = natural + armor - (natural * armor/40) |
Re: E9n9 Bless
Woohoo! Just when they're needed, someone who can simplify an equation turns up!
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Re: E9n9 Bless
Quote:
If you want a way to visualize this, imagine that Base Prot and Armor Prot are two dimensions of a protection "square" with sidelength 40, and the total Prot is the proportion of total area covered (times 40). So if you have Base Prot 20 and Armor Prot 20, you wind up with Code:
Base Prot -> 40 Thus, armor should be a low priority for an E10 Cyclops because it's very hard to raise total Prot significantly. And E9 does not combine as well with Berserk as you might hope, because they act on different forms of Prot. -Max |
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