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Re: BUG:Quick supplies from fighters
I think bases should behave like big satellites in regard to supplies. I.e. neither produce nor consume them.
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Re: BUG:Quick supplies from fighters
QUOTE:
with an engine limit of zero? just like baseships are limited to 2, DNs 4, BBs 5, and everything else 6. /QUOTE What about solar sails, emergency propulsion etc? ------------------ SE4 Code: L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G- /SE4 Code Go to my meagre SEIV pages to generate your own code. |
Re: BUG:Quick supplies from fighters
Those can be modded to be ship only, rather than "Ship/Base" as they currently are.
Solar sails are useless if the ship has zero standard movement. On fighters, solar sails will provide movement even with out engines, but SE4 has a quirk with ships that if they have no engines, sails don't help. Emergency propulsion could be modded to be an engine with a "pulse" mode, whereby you get a burst of speed, then travel slower until it is repaired. In this way, the base would not be allowed to have E.P., since they count as engines. |
Re: BUG:Quick supplies from fighters
That would essentially be making a base non-fleet-able. If its not in a fleet it can't share supplies.
But, if you got that route, it requires a tiny bit of hardcode, and disallows the "power station" idea. Having a limited supply storage on bases, and using solar panels, you could resupply ships, but only so many, so fast before your base runs dry. |
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