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-   -   Exploits, New and Used (http://forum.shrapnelgames.com/showthread.php?t=41285)

Gregstrom November 17th, 2008 04:06 PM

Re: Exploits, New and Used
 
Give him new items, maybe?

lch November 17th, 2008 04:19 PM

Re: Exploits, New and Used
 
Quote:

Originally Posted by Bwaha (Post 653260)
Here's a new one, equip a commander with items to boost his command, then load him up with troops, remove said items and send him off. The troops stay with the commander.

Works with Death-boosting items and undead armies, too, AFAIK.

MaxWilson November 18th, 2008 03:48 PM

Re: Exploits, New and Used
 
Taking away his items doesn't work? Huh. The one time I did it, it was by accident, and I thought it was probably because I put his items in the lab. Maybe if you drop items, or transfer them to other commanders directly (not via the lab)?

-Max

Falkor November 18th, 2008 04:16 PM

Re: Exploits, New and Used
 
Quote:

Originally Posted by lch (Post 653670)
Quote:

Originally Posted by Bwaha (Post 653260)
Here's a new one, equip a commander with items to boost his command, then load him up with troops, remove said items and send him off. The troops stay with the commander.

Works with Death-boosting items and undead armies, too, AFAIK.

It doesn't work. Just tested it.

Edit: It doesn't work for mundane units either. Must have been changed with a patch.

Bwaha November 18th, 2008 06:42 PM

Re: Exploits, New and Used
 
Confirmed, Falkor you are correct, I looked at the patch and it doesn't say anything about this. I know that I have used this trick before the last patch. And it worked. :confused:

Meglobob November 18th, 2008 07:12 PM

Re: Exploits, New and Used
 
If you openly talk about exploits on the forum, they will be banned in future patches...

As many so called exploits, are players favourite tricks, best to say nothing.

Bwaha November 18th, 2008 07:17 PM

Re: Exploits, New and Used
 
I hope not, I feel that these tricks are fun, thats why I started this thread. I like this game just as it is. :D

JimMorrison November 18th, 2008 07:30 PM

Re: Exploits, New and Used
 
Quote:

Originally Posted by Meglobob (Post 653968)
If you openly talk about exploits on the forum, they will be banned in future patches...

As many so called exploits, are players favourite tricks, best to say nothing.

Maybe the title of the thread could be changed to "Tricks of the Trade". ;)

Of course, some little tricky things add to the quirkiness of the game, and are just fun and interesting tactics. But some things, like the inflated Leader limit trick, maybe they should be banned, as they are just blatant exploitation of what really is a bug, as opposed to just "doing something not directly intended".

Gandalf Parker November 18th, 2008 07:36 PM

Re: Exploits, New and Used
 
True enough. We often spoke of dropping items to get the AI to pick them up, and sending items to them to fill their lab so they cant make things. Those got fixed in patches.

lch November 18th, 2008 07:51 PM

Re: Exploits, New and Used
 
Quote:

Originally Posted by Meglobob (Post 653968)
If you openly talk about exploits on the forum, they will be banned in future patches...

*makes plans to reformulate the buglist in an exploit fashion*


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