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-   -   ... could be caused by cheating (http://forum.shrapnelgames.com/showthread.php?t=41414)

lch November 28th, 2008 08:31 PM

Re: ... could be caused by cheating
 
Quote:

Originally Posted by Lokean (Post 656193)
Incidentally, has anybody else tried to explore the limits of what the servers can spot as cheating?

Yes. More than one person was banned because of actually cheating in MP games, too.

Quote:

Originally Posted by Lokean (Post 656193)
I've found at least three things that are definitely cheating, two of which are totally game-destroying, that the server fails to spot.

It should have changed a little after the latest patch. If you still know about things that are not detected, you should send your findings to Illwinter / JK.

Zeldor November 28th, 2008 09:57 PM

Re: ... could be caused by cheating
 
Lokean:

I think that hacking .2h files would give you much more power, for example making units commanders, adding magic paths, getting more than 1 unique summon in the game. But all that is based just on problems with rolling turns back at llamaserver and it was before last patch.

lch November 28th, 2008 10:28 PM

Re: ... could be caused by cheating
 
Lokean, your post about the possible attack vectors falls in line with the same cheat possibilities that have been disarmed before, and it's verbose enough to understand how to use those cheats, so I moved it to the Beta Testing area now. In order not to jeopardize MP gaming by giving malevolent people ideas, please only report to the Illwinter email address and/or moderators here via PM about this.

Lokean November 28th, 2008 10:41 PM

Re: ... could be caused by cheating
 
Sorry, I was actually trying to keep it nonspecific enough that people couldn't glean anything from it. I'll put together an email with example turns and send it off.

Foodstamp November 28th, 2008 11:14 PM

Re: ... could be caused by cheating
 
I see this message a lot in MP games. I figured it was the server flaking out but it sounds like more often than not this is really someone cheating?

Lokean November 28th, 2008 11:38 PM

Re: ... could be caused by cheating
 
The only way I expect it could result from the server flaking out would be a corrupted .2h file, which is astronomically unlikely given the size of the files, even if there's no checksum, which there ought to be. I would expect a 'false positive' to be very rare indeed.

Gandalf Parker November 29th, 2008 12:32 AM

Re: ... could be caused by cheating
 
I think there is a checksum.
--verify Verify all 2h-files and exit (creates .chk files)
the result looks like this...

$> cat early_arcoscephale.chk

2h file is OK!
gamenbr -1
turnnbr 92
serial 1022

Loren November 29th, 2008 01:20 AM

Re: ... could be caused by cheating
 
I have gotten the message once on llamaserver and I perfectly well know I wasn't cheating. A rollback was involved and that was several versions ago.

I have a feeling I had a hair more money (~100) than I was supposed to but I didn't have the old files around to calculate exactly how much I should have had.

Lokean November 29th, 2008 02:05 AM

Re: ... could be caused by cheating
 
Bear in mind that rollbacks are not actually part of the product, they're performed by users hacking a workaround for something. From a purely theoretical standpoint they are actually an exploit, they're just not a malicious one.

To clarify, unless the users are doing something to the game that is not included in the code of the game itself (which would include rollbacks, mods and similar user-created features in addition to malicious activity) the chances of the cheat detection throwing out a false positive should be virtually nil for any well designed game, which this one clearly is.

rtyffg November 29th, 2008 02:20 AM

Re: ... could be caused by cheating
 
Just looked at that move (it is my nation, that got that warning). There are actually about 1200 gold more, than it should have been. If this is the only problem seen, then should there be a rehost or this gold should be divided?


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