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-   -   why do routing troops charge the enemy? (http://forum.shrapnelgames.com/showthread.php?t=41424)

chuckfourth December 11th, 2008 06:20 AM

Re: why do routing troops charge the enemy?
 
Quote:

Originally Posted by flying iguana (Post 656405)
My routing troops have a really weird tendency to charge straight into the enemy. In fact they do this way more often than they run away. What's going on? It's not only very unrealistic, but also very frustrating.
thanks

Hi Flying Iguana
Its a relatively recent change. Previous to this new routine your troops did retreat away from the enemy.
You are correct, obviously panicked troops want to put more distance between themselves and their tormentors rather than get closer.
With the new routine troops are ignoring the enemy to escape the terrain rather than ignoring the terrain when trying to escape the enemy.
Could we go back to the good old days?
Best Regards Chuck.

chuckfourth December 12th, 2008 06:42 AM

Re: why do routing troops charge the enemy?
 
Hi Andy
I think your basic premise is wrong.
Quote:

Originally Posted by Mobhack (Post 656413)
The routers will choose the quickest path to the baseline, and ignore any nearby enemy.

should be
The router will choose the quickest path away form the enemy, and ignore the quickest path to the baseline.
Quote:

Originally Posted by Mobhack (Post 656413)
"They are in a panic after all, and their spotting ability is about nil."

spotting ability in an in-game artiface, in reality they would not have forgotten the direction they have been shot at from, as mentioned by RERomine
Also in reality they are very likely to seek some sort of cover, forest or rough hexes, the exact opposite result to what your 'route code' does. ie you should -ignore- MP when calculating the path.

As the flying Iguana says setting rally points is too cumbersome to be a good solution.
So...
Low grade troops (which I play a lot) can be routed by one turn of 81mm mortar fire, The added inconvienience of your new "route routine" where they are just as likely to close with the enemy as run away from him is making it very difficult to play low morale nations, who route a lot.

If it aint broke dont fix it. Chuck.


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