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-   -   proposed death curse change (http://forum.shrapnelgames.com/showthread.php?t=41450)

Tifone December 3rd, 2008 04:45 AM

Re: proposed death curse change
 
Fog Warriors requires A5, also. Done by the A4 who made the booster? ;) Spending the points up to A9 for an A5 spells doesn't seem too cost-effective to me :)

BesucherXia December 3rd, 2008 04:53 AM

Re: proposed death curse change
 
Oops
I should have misunderstood him a little, but its too late to edit my post... anyway

MaxWilson December 3rd, 2008 02:05 PM

Re: proposed death curse change
 
Quote:

Originally Posted by BesucherXia (Post 657014)
Quote:

Originally Posted by MaxWilson (Post 656951)
Why to take high Air: Fog Warriors and bootstrapping into Air Boosters (equals: lots of Fog Warriors). Cloud Trapeze is nice too for an SC although it only needs A3.

Your argument of the Air-bless is not convincing.
Cloud Trapeze is an A2 spell(not A3), and the two major air-boosters require only A4, thus even A10 can never do it better than an A4 rainbow.

Sorry, I think we meant different things by "high Air". Apparently you meant A9. I was thinking more like A6, because everyone agrees that you don't take Air for the 9-bless. (It's useful to have more than the bare minimum for Fog Warriors to reduce fatigue and let you cast other spells.)

I was not arguing in favor of an air bless. I was pointing out some reasons you might go higher than A2 (which is all you really need for site-searching and Mistform).

-Max

Nikelaos December 3rd, 2008 04:34 PM

Re: proposed death curse change
 
blood 9 bless doesn't need to be changed, it may not be very useful against the genral masses but against strong enemy sacreds, SCs and thugs it is THE best bless, Plus the extra strength ain't too shabby to help punchthrough high armour and blood magic is such a powerful school that throwing blood on a pretender is nice to get you into it.

air could do with a change though, the shock resistance works for caelum when your using sacreds to protect your uber artillery mages and you don't feel like wiping out half your own army by casting shimmering feilds. But apart from that there ain't much use to it, i would rather something like +4 precision which would be nice for nations with nice sacred bowmen (LA tien chi, Kailasa) or nations with nice artillery mages.

chrispedersen December 3rd, 2008 07:38 PM

Re: proposed death curse change
 
Quote:

Originally Posted by archaeolept (Post 656976)
that was d9. and it was sucky :)

Only if you didn't know how to use it - ie., use it to BOOST morale as your units died.

Humakty December 4th, 2008 06:05 AM

Re: proposed death curse change
 
I thought undead morale was separate from normal units morale, as berserk and mindless.

vfb December 4th, 2008 09:20 AM

Re: proposed death curse change
 
I was also sure undead and mindless morale did not affect the average squad morale.

But I though berserk did. I didn't test it though.

Dectilon December 4th, 2008 10:05 AM

Re: proposed death curse change
 
How about a new status effect?

Demonblood: Makes units count as demons, but also adds +12 temporary hp.

I'm not sure if hp would be the best tradeoff, but I figured it might be a good fit since no other bless gives a max hp increase.

Got one for Air too!

Lightning Rod: Troops with this blessing will generate a "free" thunderstrike aimed with high precision at enemy forces. The more blessed troops are on the field at once, the stronger and more precise the bolt will be.

This way even otherwise worthless holy troops like flaggelants could be useful! :D

Tifone December 4th, 2008 10:53 AM

Re: proposed death curse change
 
There is already a lightning rod :D

Dectilon December 4th, 2008 11:05 AM

Re: proposed death curse change
 
Quote:

Originally Posted by Tifone (Post 657248)
There is already a lightning rod :D

Meh, it's just a name :P

How about something cheesier then, like Cloud Chant?


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