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Re: Shadow Magic
And why you need a new magic path for this Endo? Can't it be done via secondshapes and new weapons with those secondary effects as the styles?
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Re: Shadow Magic
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There are probably enough Asian/close enough nations to have a single Age with nearly 10 nation. LA Arcos, several out of the monkey nations, Jomon and Bakemono and perhaps Yomi too, two or three of the Tien Chi ages, Shangri La mod would also fit in...). I'm not going to do that. At least not before I've finished all my other projects, and taken a break from modding. Probably not even then. |
Re: Shadow Magic
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Re: Shadow Magic
I see. I forgot to mention why I made the list... :o
They are supposed to be spell examples, with better "stances" and "attacks" available at higher research. Here's the same list reformatted to show the inspiration spells. Blindness -> Snake Style Eye Gouge: range 0, fatigue 0, defence evades; 2 AN dam + Blindness (as per spell, so MR negates) Quickness -> 8 Trigrams Battle Stance: personal, fatigue 0 Burning Hands -> Flaming Fist: range 0, fatigue 0, AoE 1 fire dam as Burning Hands Farstrike -> Leap of Faith: range 5, fatigue 0; Farstrike Ooh, all assassins would have to be "martial artists"! It'd be rather cool. Imagine Jomon Assassin entering a battlefield, starting it with "Swarm of Flying Daggers" that shoots 5 Blade Wind projectiles. Oh, and incidentally, I just realized how to make Blink combat-useful! It would have to be changed from personal buff to AoE 1 or 2, range 1 or 2 combat spell, quite unprecise and unaffected by Magic Resistance. That way, it will only be cast if there are enemies right next to the caster, and it will always work if it hits, but if it misses it can also throw the caster away. I'm not sure if we can mod Blink to not be a buff, though. |
Re: Shadow Magic
Ideas can be useful. Usually in order for them to be useful there has to be a realistic chance anything whatsoever will come from them.
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Re: Shadow Magic
Yay, I humbly suggested some regulation of the spell in the Blink thread too (http://forum.shrapnelgames.com/showthread.php?t=40733) :)
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Re: Shadow Magic
Endo.. just clear all magic from existing paths and only use 5 of them to reset your new spells.. no need for new mod options.. just a lto of work (and the paths would still be called the way they are now)
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Re: Shadow Magic
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