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-   -   winSPWW2 V3.5 upgrade NOW AVAILABLE ! (http://forum.shrapnelgames.com/showthread.php?t=41625)

DRG December 18th, 2008 08:37 AM

Re: winSPWW2 V3.5 upgrade
 
Becasue smoke is not "ammo" to the game.

junk2drive December 18th, 2008 10:27 AM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Thanks yet again.

Still amazed at the changes you guys are able to make.

cyberdisc December 18th, 2008 01:06 PM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Thanks for your effords to make this game always better.

gila December 18th, 2008 07:35 PM

Re: winSPWW2 V3.5 upgrade
 
Quote:

Originally Posted by DRG (Post 660916)
Becasue smoke is not "ammo" to the game.

I got it!
Use your smoke carefully:doh:
Thanks again for the patch upgrade:)

PanzerBob December 19th, 2008 03:54 AM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
WOOO HOOOOO Xmas came early can't wait to get home and DL this Upgrade.:D:D:D

You guys rock!!:up::up:

Steel Panther uber alles:cool:

Bob out:D

Artur December 21st, 2008 03:09 PM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Thank you for the new patch!

Especially for the platoon highlight!!!

Now please implement it in SPMBT too...

Artur.

PanzerBob December 22nd, 2008 02:13 AM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
The MBT upgrade is coming just a wee bit of patience for these hard working guys!;)

Bob out:D

DRG December 22nd, 2008 10:17 AM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
The MBT patch won't be ready unit at least the end of the winter.

Don

gila December 25th, 2008 03:51 AM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Installed the upgrade,a question though.
I've been on a long campaign as US vs AI.
After 11/43 it is possible to get Sikorsky copters.
What a pleasent surprise,and even better you can load 1 man{sniper} onboard.

Was that added new in the recent upgrade or was copters always availible after 11/43 before the upgrade?

Sorry if this seems like dumb question just thought i'd ask.
:o

Ironfist December 25th, 2008 10:32 PM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Thanks for the new patch!

And about smoke ammo, how the game decided the # of smoke ammo for each tank? For my experience, it seems that x0 unit tends to have smoke ammo while others not likely. Does the # of smoke discharger play any role in it?


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