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Re: Repair vehicle and units
Recovery and repair to be sure is outside the scope of our grand game.
I know and have seen in peacetime Exercises vehicles recovered in what would be normally under fire in a real battle but only because they are so expensive. In combat under fire or the threat of fire even a flat tire, can be an immobilization kill until the threat is removed. I've driven a vehicle with a flat out of an area under fire, but I'd damned if I was going to risk lives to fix it with incoming rounds all over our LOC. (I'm sure that Recce 4x4 would have had 1 point of damage since we could get it moving, not to mention some suppression applied to the crew, my partner and I !:D) IMHO Bob out:D |
Re: Repair vehicle and units
fact is vehicles wre and will be towed away under fire. another fact is that rear echelon units like the comapany and baetallion support and logistics arnt in the game(exept for ammo). might as well ask for medics to take care of your walking wounded and a USO show to boost up morale:)
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Re: Repair vehicle and units
Also, the initial comments in the thread were about game time repairs of immobilization, either due to combat or non-combat causes.
Towing away a disabled tank probably would depend on the current situation. It doesn't seem to be something they would likely attempt if there is a great risk of losing the ARV. Losing the ARV wouldn't help anything. I'm not saying it's not done, but that it would be something that would be evaluated on a case by case basis. |
Re: Repair vehicle and units
Re immobilisation, I recall an incident from 6th Para Div landing in Normandy, the Tetrarch got stuck in a tangle of parachute webbings, the crew tried fruitlessly to cut the ropes etc., but in the end they had to risk a bit - they borrowed a flamethrower and set the ropes on fire en masse.
) EDIT: Re. changing the tire under fire, it was enough for me to change it in a side lane on a mtorway, with trucks passing right behind my back... |
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