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Re: Quick Questions
Well, in the demo I have started turns with a lot of my ships in Brisbane, or West Coast when I DID NOT mve them there the previous turn. Now that I have the game I know what happened,... the game moved them there on its on when I didnt, to fulfill the patrol requirements.
So move the ships yourself or take the chance the AI will move ships you dont want back to the population center. |
Re: Quick Questions
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I'd have to say almost conclusively that something is wrong with Luzon, in that no matter what it can't be built up. I did send the Convoy from the West Coast to Midway, along with some other larger ships. The base did grow, but not immediately. It took two turns. Quote:
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I know it's the weekend and all, but do the developers typically show on the forums? There are some odd things happening in this game, and some things need clarification. I'd also like to know a little more about how new scenarios can be created. I do like this overall game engine. Now a later expansion that could add research and unit-building elements to the game would really be an improvement. Alan |
Re: Quick Questions
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I'm sure that as soon as he gets a chance he'll stop by. It's good to see everyone playing, and being interested enough to ask questions! |
Re: Quick Questions
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- convoys : sent to Leyte, Midway, but with no effect on the size and effectiveness of the base - ships in port waiting to be repaired, and waiting, and waiting... I remember 2 CLs with moderate damages in a minor allied base (Port Moresby or Guadalcanal). Not a single damage point was removed after a few turns. I sent one of the ships to a major nearby base where it was repaired 2 turns later (including the turn for the travel). The other ship was also repaired at least in the base where it remained. Quote:
(just jocking :smirk:) |
Re: Quick Questions
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Re: Quick Questions
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:p |
Re: Quick Questions
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We get a lot of rain up here in the Seattle area, and a little bit of snow, but not many full-fledged bilzzards, and I don't mind saying it's no fun getting caught out driving in one. But we got sort of lucky, the 90mph winds they were predicting didn't materialize, otherwise I'm sure we'd still be in the dark. To the questions: The oil rules: General Chaos described it right. Borneo, Java and Singapore can each add 1 oil unit if they are functional Japanese bases. This represents pumping oil from the oilfields in the area (Singapore represents Sumatra). Luzon, Leyte and Formosa each subtract one if they are functional Allied bases. This represents submarines, PT boats, etc. intercepting the tankers taking the oil back to Japan, so it can never subtract more units of oil than are actually flowing form the oil field bases. Japan also consumes one unit per month. Building bases: Even if you send a convoy, you still need at least one warship in a TF patrolling the base for it to grow (a single CL is enough). The patrolling TF can't be sunk or forced to withdraw though, or the base won't grow. Repairing Ships: The larger the base, the faster it will repair ships. Small bases can take forever to repair any significant damage, it's usually better to send ships to a larger base. But even major bases only have so much capacity, and if there are too many damanged ships in port, the repair capacity may be spread out and slow down how fast any one ship is repaired. Ports with several damaged ships in them will attempt to repair CVs, CVLs, BBs and BCs first, and may end up totally neglecting Crusiers until the larger ships are patched up. Note, the ship must be In Port to be repaired. Ships in TFs do not repair (though carriers will replenish aircraft while in a TF). Thanks, if I missed anything, please let me know, John Hawkins KE Studios |
Re: Quick Questions
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Is this rule-- that just a Convoy is not enough-- explained in the manual? Alan |
Re: Quick Questions
I will enter a suggestion into the database to provide more feedback about base growth.
It definitely takes time to grow a base to Major base status, even with convoys. If you keep the base patrolled, it will grow a little bit each turn. The size bar will grow, though the change in any single turn may be too subtle to notice if it doesn't cross one of the thresholds (rebuilding to minor, minor to major). But you definitely should see the bar growing over two or three turns (with convoys at least - without convoys it will grow more slowly). Thanks, John Hawkins KE Studios |
Re: Quick Questions
Thanks for the reply. It would be nice to have numbers there, instead of the bar, or numbers somewhere. Oftentimes it is difficult to know whether a base has grown at all.
Good job on the game overall. It's very well done. Alan |
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