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 Re: SE5 v1.77 Patch Available Note there is a bug in the v1.77 patch where a ship that loses its crew before its weapons will be able to fire them near infinitely until its supplies/ordnance is depleted. This is more prevalent in stock than the Balance Mod, but it can be easily exploited in PBW games in either. Hopefully MM will make a quick patch for this item. | 
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 Re: SE5 v1.77 Patch Available Look forward to the next release of Balance Mod! | 
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 Re: SE5 v1.77 Patch Available Indeed, a nice surprise. I still fire up SEV from time to time, complete with my own mod (combination of balance and a couple of other UI mods). | 
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 Re: SE5 v1.77 Patch Available For players having an issue with v1.77 and the BM, you'll need to grab a new version of the PlanetSize.txt file that you can extract to your BM data folder to fix the problem: http://files.spaceempires.net/user/9/PlanetSize.zip | 
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 Re: SE5 v1.77 Patch Available This is indeed a very strange bug: supply and ordnance capacities for planets of more than 1000000 seem to cause the problem. But why only for simultaneous games?? | 
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 Re: SE5 v1.77 Patch Available Has anyone seen this thread yet? http://home.spaceempires.net/ftopict-6079-.html Apparently the "infinite fire rate" bug occurs even when a ship has crew, but its weapons are disabled!:eek: (At least for point defense weapons...) | 
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 Re: SE5 v1.77 Patch Available I'm suspecting the ship is losing another one of its critical control components.  Likely due to skip armor/null-space weapon damage.  I saw dozens of combats with v1.77 and never noticed the rapid weapon fire bug, so I don't think it's happening outside of a critical component being lost. | 
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