![]() |
Re: Slave Collar use
Quote:
(If you're curious, I think Order 1 gives you one guaranteed Maenad and a random chance of getting a random number of extra ones, and Turmoil increases your odds but it's still very random. No Turmoil/Order gives you roughly half as many Maenads as Turmoil 3 on average and two or three times as many as Order 1) |
Re: Slave Collar use
Not that Ive used it much as an MP tactic anyway but actually more come in turmoil. I think Ive only been able to shutoff the flow by staying inside my own dominion and taking +3 order. But Ive moved thru enemy territory and had maenads appear each turn. In a quick short test game (just to make sure nothing has changed) I was even able to take 3 provinces inside of 30 turns without ever attacking anyone, one with a castle. With just the maenads coming from my stealth pans.
|
Re: Slave Collar use
The problem is that *enemy* Order 3 is also going to shut down Maenads, and most provinces in MP are going to be under Order 3.
Order 2 does give a few Maenads indeed, though you only get a random chance of gaining a couple a turn... there's no guarantee you'll summon one every single turn as with Order 1 and below. |
Re: Slave Collar use
Quote:
Thanks for the correction. |
Re: Slave Collar use
Psycho is right, the forge bonus also does not apply to blood hearts.
|
Re: Slave Collar use
Quote:
Sounds like that should be fixed. Quote:
|
Re: Slave Collar use
It could be that enemy order dominion is not counted, as it is a positive trait, and so it would act as Order 0, thus generating some maenads.
|
Re: Slave Collar use
Quote:
|
Re: Slave Collar use
I just tested it. And yes it appears that enemy dominion of +3 order does shut off the maenads.
So MPers can apparently safely forget that tip. :) |
Re: Slave Collar use
Quote:
|
All times are GMT -4. The time now is 10:27 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.