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-   -   Helheim - lets burn some rubber (http://forum.shrapnelgames.com/showthread.php?t=41801)

Rick L January 2nd, 2009 01:59 AM

Re: Helheim - lets burn some rubber
 
I am in awe of this post.

lch January 2nd, 2009 06:08 AM

Re: Helheim - lets burn some rubber
 
*chalks one off the list*

Thanks Baalz, Helheim didn't have a guide yet, while other nations have like five to them.

Oceania, any age, or Niefelheim next?

Sombre January 2nd, 2009 06:26 AM

Re: Helheim - lets burn some rubber
 
lch: Everyone hates Oceania.

Niefelheim is one of those that's always been considered a bit obvious. I think Honeybadger wrote some sort of guide to them also.

Sombre January 2nd, 2009 06:37 AM

Re: Helheim - lets burn some rubber
 
Actually, let me do a quick guide to MA Oceania:

1. Don't play MA Oceania.
2. If you're the only water nation, clam and win the most boring game ever.
3. What the hell were you thinking taking MA Oceania?

lch January 2nd, 2009 06:56 AM

Re: Helheim - lets burn some rubber
 
People say that Hinnom/Ashdod/Gath is even more overpowered than Niefelheim, and still Baalz wrote a guide for them. Helheim received the same treatment.

Another nation without a guide that might be more interesting, then, is EA Ulm or not-EA Caelum.

JimMorrison January 2nd, 2009 07:32 AM

Re: Helheim - lets burn some rubber
 
I love you Baalz.

I don't know how you keep doing this, and one right after another..... but keep it up. Maybe Illwinter will hire you to write the manual for Dom4. ;)

Mithras January 2nd, 2009 07:56 AM

Re: Helheim - lets burn some rubber
 
With referance to the EA chronicles thread... eep!

Seriosly though love the guides... quality and volume. I look forward to being crushed by Baalz in the near future.

P.s. Baalz sayed he couldn't do anything with MA ocenia... theres a post around here somewhere...

Kadelake January 2nd, 2009 08:12 AM

Re: Helheim - lets burn some rubber
 
This guide is for CBM, right? The awe-shield is construction 6 in vanilla.

MaxWilson January 2nd, 2009 01:02 PM

Re: Helheim - lets burn some rubber
 
I'd like to see a guide for Niefelheim. The point of a guide is not necessarily to teach you how to survive, it's to bring out the NON-obvious points of a nation. Niefelheim's mages have always kind of perturbed me because their low and scattered randoms mean they have trouble casting combat-magic, although obviously Skratti are surprisingly good at arty spells once you forge a Water Bracelet and/or Robe of the Sea. I wonder what else I'm overlooking in Niefelheim.

-Max

MaxWilson January 2nd, 2009 03:02 PM

Re: Helheim - lets burn some rubber
 
One other comment about Helheim: if you don't want to burn death gems on skull mentors, there's really nothing stopping you from taking Magic and researching with indy mages. Generally indy mage research is pretty contemptible, but you can produce 4 or 5 sacred indy shamans per turn without much trouble, which IIRC is +240 RP per year in Magic-3 for very little cost (22 gold per RP initially, 0.733333333 gold per RP ongoing).

Vanir infantry are also a lot more fun once they've been buffed with Strength of Giants/Legions of Steel/Weapons of Sharpness. It's more of a pain now to get Svartalfs in the right places to cast these, but you can still do it.

Don't forget that Hangadrottir thugs benefit disproportionately from Bracers of Defense (w/ E9 blessing they thicken to Prot 6, w/ Legions of Steel they thicken to Prot 9, cumulative with other sources of Prot), although some people view that as a bug.

-Max

-Max


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