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Re: Making Single Player more Exciting
Another thing
When you are playing an SP game - you will get much more challenging results if you simply choose your opponents instead of letting them be random. For example if you wish to play caelum - choose all your enemies to be fire dominion. Abysia, etc. if you choose nations that are not, make them toughter nations. Don't choose pushover nations, like jomon or yomi. |
Re: Making Single Player more Exciting
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More than letting the AI design its Dragon with 3 magic paths at 8, and than starving his neverending armies of militia in Cold-3 Death-3 dominion for sure ;) Quote:
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Re: Making Single Player more Exciting
I wrote a mod, a long time ago, which added cheap ready-made thug summoning spells. Playing this with the AI made the game a bit more interesting because you would occassionally be fighting against a regular AI army but with 3-4 kitted banes or somesuch. Worked out ok - if you like I could try and dig it up again.
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Re: Making Single Player more Exciting
I'd like that mod, Ironhawk. As a human it's trivial to consider such thugs "off-limits" but the AI should have fun with it.
Unlike a real thug, I presume, you can't loot items off the bodies (there's no way to give summons *items* in addition to *effects*). That's probably for the best. -Max |
Re: Making Single Player more Exciting
I just play against all the nations of an era on huge maps. The nations designed by chance to suck get eaten by the better ones and then the AI has their capitals and their share of provinces.
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