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Re: Liquid Research and a Lock out button
you are all just lazy (except Sombre who voiced the same opionion just more compact)
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Re: Liquid Research and a Lock out button
Granted. But isnt that what is usually behind feature requests? :)
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Re: Liquid Research and a Lock out button
well if your catching up research in late game, it isn't unheard of to be able to be able to level up three or more paths in one turn. if you absolutely NEED a particular spell for a big battle in the next turn, then it is really important to have the lock out feature. otherwise you spend 15 minutes attempting to get right amount into each bar.
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Re: Liquid Research and a Lock out button
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So it takes 2 or 3 minutes of fiddling to optimize. Then I change the orders of my mages because I forgot to summon something or forge something, and I miss all my targets. :) |
Re: Liquid Research and a Lock out button
The suggestion of locking the RP set into magic paths is a really old one. That was one of the first things that I wished for when I've been playing Dom2, too. But it really makes no sense whatsoever to put points into more than two schools at a time, the first what you want researched right now and the second for leftover points that you plan to spend elsewhere after you reached that next level. Sometimes it's not really exact, but I think that you can always achieve to spend points up to +/- 1 point at least.
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Re: Liquid Research and a Lock out button
Yes it does make sense: when you only need to go up one level in that 2nd path, and your total research is higher than the incremental research needed to get that one level. It happens all the time to me, especially if I concentrate on just a couple paths for the early game.
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Re: Liquid Research and a Lock out button
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Being able to lock research for a school in the GUI would make all this fiddling around with the markers unnecessary, yes. But the suggestion isn't new and thus I have my doubts if it's going to get implemented. |
Re: Liquid Research and a Lock out button
A lock feature is exactly the kind of thing I'd expect of a ten+ programmer team, working on those big projects, like HOI for example. As we all know, dom3 is under the 'lone wolf programmer' curse, so it's a bit harsh to ask them features that are not even guaranteed in blockbusters.
As a conclusion, I'd say stop asking for lock option (frivolous), and let them add 3 new nations and 200 spells for the next patch (much needed indeed). They can't do everything, ya know ? |
Re: Liquid Research and a Lock out button
I agree, it's totally possible to still optimize the research levels (excepting the +-10 RP that you can't hit exactly). I can't remember off the top of my head, but it's something like, if you move the top slider down, the one below it goes up ... or something.
And sorry, by "all the time", I mean a couple times in the midgame almost every game, because I'm always neglecting a couple paths. :D |
Re: Liquid Research and a Lock out button
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Furthermore, if it would take ten men to make the change, Johan can ignore this discussion and do something else. If he thinks it wouldn't be too hard, he can add it in. This is a low-priority fix and probably boring as well, so I doubt he we'll see this. But then, who knows, Johan has been on a roll lately and fixed a lot of old bugs and weirdnesses, even improved the user interface. |
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