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-   -   Does the tariff function work? (http://forum.shrapnelgames.com/showthread.php?t=4194)

Taqwus September 22nd, 2001 06:25 PM

Re: Does the tariff function work?
 
Yup. The AI players do not really take you seriously, either, when you demand that they withdraw their ships, even if you've got so much greater power that they would surrender if asked.

When that happens, AI ships seem to have the strangest accidents, such as crew mutinies followed by waking up across the other side of the quadrant.

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-- The thing that goes bump in the night

Puke September 22nd, 2001 07:14 PM

Re: Does the tariff function work?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Taqwus:
When that happens, AI ships seem to have the strangest accidents, such as crew mutinies followed by waking up across the other side of the quadrant.
<HR></BLOCKQUOTE>

does anyone else capture ships just for the sake of ramming them into their native planetary defense nets? or jettisoning a pop transport's cargo in orbit of the former owner's homeworld?

we need a game with morale and psycological warfare effects. maybe committing war crimes could enrage cultures, hurt other races relationships with you, provoke attacks, and whatnot.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Daeromont September 25th, 2001 07:19 PM

Re: Does the tariff function work?
 
If I ask for a Protectorate Treaty as a WANT in a trade with another Empire, does that mean I am asking for them to be subject themselves to me or vice versa?

Also, if I just propose the same treaty, is it the same as the aforementioned effect?

chewy027 September 25th, 2001 08:10 PM

Re: Does the tariff function work?
 
i beleive the stronger empire becomes the protector of the other regardless of who proposes the treaty. but if i'm wrong i'm sure someone will set me straight http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Suicide Junkie September 26th, 2001 12:11 AM

Re: Does the tariff function work?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>i beleive the stronger empire becomes the protector of the other <HR></BLOCKQUOTE>You might think so, but no.

Offering a subjugation, means you subjugate them.
To beg for your life, you must demand that they offer you the subjugation.

Puke September 26th, 2001 04:54 AM

Re: Does the tariff function work?
 
so.. if you wanted to trade, say, a system map in exchange for someone's subjugation, you would not offer a trade where you give the map, and recieve the treaty? instead you would give both? or you would give a gift of both rather than a trade?

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Suicide Junkie September 26th, 2001 05:16 AM

Re: Does the tariff function work?
 
You cannot make a "something for nothing" trade, so yes, it would have to be a gift or tribute.

I highly reccommend starting a high-tech, small galaxy game with two players, just to test things like this.

Puke September 26th, 2001 07:30 AM

Re: Does the tariff function work?
 
actually i have a one system map for just that purpose. and after a quick test, Daeromont had the right idea.

if you want to subjugate another race, you must put the subjugation treaty in 1) a treaty proposal, or 2) the want column of a trade.

if you put it in the GIVE column of a trade, or in a gift, you will be offering your self to them for subjugation. score has no bearing on who gets what position.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Daeromont September 26th, 2001 07:25 PM

Re: Does the tariff function work?
 
Thanks for your advice, gents. I've one further question, "What are the consequences, if any, to becoming a Protectorate or Subjugated race?" Since a person can choose to break these treaties at any time, it seems as though it would be a good alternative to total annihilation, a hope of rising from the ashes like the Pheonix.

Daeromont September 26th, 2001 07:33 PM

Re: Does the tariff function work?
 
An interesting plot might be to start all players as 'subjugated' either voluntarily as part of an empire as Major Houses within that empire; or, as subjugated peoples shackled by an evil overlord. The players could either try to regain freedom for their people, or perhaps establish their own independent empire, etc, within a specific period of time. Of course, there would be 'imperial bases' everywhere, making this quite difficult. Food for thought.


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