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Re: My Philosophy on Strategy Guides
Well, I disagree. I think any strategy guide only needs to (1) be effective enough to give you standard early expansion, (2) not leave you crippled in the mid or late game, and (3) offer some new ideas.
Well that is totally ridiculous, if it's giving a regular quality strategy that offers nothing more than what players usually do then there would be no need for it. A strategy guide should improve the quality of your game after reading and using it. |
Re: My Philosophy on Strategy Guides
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Was it "the qaulity of your game."? Or was it "the quality of your game." What game would it improve? If its mega map? cbm? solo? What game would it need to improve the quality of to be considered a "guide"? |
Re: My Philosophy on Strategy Guides
I think all good guide's I've readcould have improved megamap, cbm, solo and MP games. And that is because they include tactics better than what the average player usually uses.
So to answer the first question I mean it should improve the gameplay of the average player and not be on a level they already know. (obviously a guide won't improve the games of the best players here) Ow and the emphasis is on all words I use, they are all important, actually I've been thinking to post in all CAPS in every post but ... well I decided not to, ain't I nice? |
Re: My Philosophy on Strategy Guides
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Re: My Philosophy on Strategy Guides
You don't need a strategy guide then, you need a thread with silly idea's which could be usefull.. there is a differce, I think a strat guide should help you in SP (which most fun idea's could do) but also in MP (which is a bit more demanding)
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Re: My Philosophy on Strategy Guides
I think it all comes down to what you're looking for in a guide. For example, I'm with Aezeal, in that when I'm checking a guide for a nation, I'm expecting to be able to improve my game with the nation after reading it. If a guide specifically said, "A different approach to etc etc nation" then I'd expect to see some variation. Otherwise, I'm fine with just something that reads pretty standard, gives a good analysis as well as some strategies.
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Re: My Philosophy on Strategy Guides
I don't have any real expectations when reading a guide, I'll judge it at the value of what it teaches me. Sometimes it will greatly influence my gameplay, other times I'll learn some neat little trick or how to put my gems to better use in the early game.
I would rather ask from the author of a guide "What are you trying to teach who?" Sometimes guides are explicit, sometimes it takes quite some thought on how and where to apply the strategies continued within... You'll usually see statements such as "use your sacreds to expand", but nothing about how to script them or which commander to use. Those guides would be for the intermediate player, who knows how to apply useful and concentrated information into their ordinary gameplay. Thinking that all guides should be equally suited for everyone, or even containing something for everyone, seems a bit silly, but I don't think anyone expects that. |
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Re: My Philosophy on Strategy Guides
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Re: My Philosophy on Strategy Guides
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I'm not too convinced by that argument. How can you rate something as "best mp guide" when earlier you, yourself mentioned that under your opinion, there is no "best" of anything because of variables? |
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