.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Space Empires V post-mortem (http://forum.shrapnelgames.com/showthread.php?t=41947)

Fyron January 13th, 2009 12:09 PM

Re: Space Empires V post-mortem
 
That could actually be fixed. Reduce the hex sizes so the whole system fits on-screen at the desired resolution, then reduce the size planet objects and such are rendered, and voila!

Makinus January 13th, 2009 12:51 PM

Re: Space Empires V post-mortem
 
How would you do this kind of UI change? there isn“t any way to make a 2D UI in the SEIV style for SEV?

Black_Knyght January 13th, 2009 08:06 PM

Re: Space Empires V post-mortem
 
Quote:

Originally Posted by Spoo (Post 666614)
SE5 with SE4's graphics would have been a great game.

BINGO !!! That, in a nutshell, is exactly what I'd hoped for in SE5!:cool:

MarkSheppard January 13th, 2009 08:37 PM

Re: Space Empires V post-mortem
 
Quote:

Originally Posted by Q (Post 666559)
Sorry but 15-20 seconds is definitely not "astronomical" in my opinion.

Um, that 15-20 second turn processing time is for Turn 1, in 2400.1; with no ships for everyone in the game, just their starting planets. If it's THAT bad then, how bad will it be when people have 30-40 ships? :doh:

And this by the way is on a Quad Core Q6600; something that most definitely was not widely available or cheap in 2006; when Space Empires 5 was released; most people still had relatively older systems that managed to run SE4 turns in a reasonable amount of time; and then BAM, they were hit with multi-minute turn processing...

Captain Kwok January 13th, 2009 09:06 PM

Re: Space Empires V post-mortem
 
The first turn takes a bit longer than expected because the AI is designing their initial ships and units. Since this being run from a script being read into the game, it takes a couple seconds longer per AI.

Unfortunately, the foundation of SE5 was set prior to the widespread availability of dual/quad core units and Vista.

Gandalf Parker January 13th, 2009 09:06 PM

Re: Space Empires V post-mortem
 
Quote:

Originally Posted by Black_Knyght (Post 666765)
Quote:

Originally Posted by Spoo (Post 666614)
SE5 with SE4's graphics would have been a great game.

BINGO !!! That, in a nutshell, is exactly what I'd hoped for in SE5!:cool:

Yes that was my hopes also. The upgrade of formats was bound to cause a loss in the modding community. But I was hoping it would eventually catch up.

Fyron January 13th, 2009 10:34 PM

Re: Space Empires V post-mortem
 
There are quite a few <a href="http://www.spaceempires.net/shipyards-g-SE5.html">SE5 shipsets</a>.

MarkSheppard January 14th, 2009 12:22 AM

Re: Space Empires V post-mortem
 
I think part of the problem is that controls are laid out badly. For example; I should be able to click on a ship and then hit TAB, which brings me to a zoomed in locked around that ship viewpoint, that I can then pan around to see the preeeeety colors or laser weapons fire...

Fyron January 14th, 2009 01:37 AM

Re: Space Empires V post-mortem
 
Tab is the wrong key for a camera follow control. Tab should be involved in switching between items.

narf poit chez BOOM January 14th, 2009 03:10 AM

Re: Space Empires V post-mortem
 
Orthographic view. A lot would be better if Aaron programmed the system view to display orthographically.


All times are GMT -4. The time now is 03:21 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.