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Re: Zen and the art of Thugging
Thanks a lot baalz ! I'm still wondering how to make something usefull with the items I forge (right now I sometime right click on a commander and randomly assign him one the -numerous and unorganized- items I got, just because it looks cool to have a fire sword, an orange helmet, an orange armor, and then I call him 'King of Fire', and he dies on the first battle... :'( )
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Re: Zen and the art of Thugging
Great thread! This really answers some questions.
And I see I'm putting far to much into a sigle unit. Quote:
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Re: Zen and the art of Thugging
Quote:
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Re: Zen and the art of Thugging
Umbrals suffer from one of the same problems that I found Mind Lords have. They only have a Life Drain attack. When faced with a longdead, they just stand there trying to eat its soul for 50 turns, like it's some kind of plastic cheeseburger.
I wish they'd just punch it, or in the Mind Lord case, whack it with their tail, or something. |
Re: Zen and the art of Thugging
Baalz, I cannot understand how you ever expect to win another MP game if you keep telling people how you think! Awesome stuff, keep up the good work.
In the spirit of tipping your hand, I'd like to give away my number-one favorite anti-thug item. It's a bit niche, failing against high defense/luck/vine shields...but for those fear/awe/protection/selfbuff guys, it's so devastating, and so deliciously unforseen, and so evil, I can't help but give it away...you guessed it, the Vine Whip! [crickets] Oh, you haven't seen a Vine Whip in action? Well, the next time some flying, regenerating, Dom10 Cyclops with 33MR, dual firebrands, and full resistances comes headed your way, calmly (but coolly) forge a Vine Whip, some Winged Shoes, and a Berserker Pelt (17gems+a reinvg item if necessary), and put em on your guy with the highest Attack rating. IED him right in that Cyclop's path. Practice menacing cackle. Open new turn file. Cackle menacingly as the Cyclops spends all 75 turns breaking free from vines, and is annihilated when the hard turn-limit is hit. Total physical damage dealt: 0 points Total psychological damage dealt: 15 points Total style points awarded: 1 million, possibly more :D |
Re: Zen and the art of Thugging
If you happen to be have blood B2/B3 thugs, casting Reinvigoration (the Blood spell) at the end of the buffs might be a great way not to enter the fight with high fatigue. Just one slave and is at Blood-1 (in CBM at least)
@cleveland: Tested? Does it work? :shock: Too funny! :D |
Re: Zen and the art of Thugging
Now I think a wine whip calls for being paired with a Scutata Volturnus/Stone Bird/Dancing Trident or just another thug ;)
(Fire/death bless?) Just watch out for damage shields |
Re: Zen and the art of Thugging
It doesn't have to be paired with anything. If any battle lasts 50 turns, the attacker's side routes. After some time, the defender's side routes. If there are still units in the battlefield at a spesific turn count (I presume it's 75), they are all killed.
The mechanics is there to prevent two feeble-minded Sphinxes from staring at each other for an eternity, but since the berserking vine whip-wielder is berserk and won't rout, and the Cyclops is entangled every turn and can't rout... Since they will both die if all goes well, you don't want to spend any extra gems. |
Re: Zen and the art of Thugging
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I often equip my thugs with magic items that assist by bringing other attacks to the party. I'm thinking about Spirit Helmets, Scutata Volturnus, and other gadgets that either:
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Re: Zen and the art of Thugging
Doesnt the vine whip trick fail if the SC you are attack has Quickness? It uses one action to break out of the vines - and does due to its probably high strength. And then the second action to bash your guy's skull in... ?
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