.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Casting Globals when 5 are up (http://forum.shrapnelgames.com/showthread.php?t=41972)

JimMorrison January 15th, 2009 08:41 AM

Re: Casting Globals when 5 are up
 
Quote:

Originally Posted by mighty_scoop (Post 667223)
so in summary it first choose one of the 5 globals at random and then overwrites it if you have used enogh gems, right ?

Well to clarify, base casting cost does not count towards this.

Assuming both casters were of exact level needed to cast a spell, if the first global has 50 gems above casting cost, then yours needs 51 above casting cost to overwrite it. So casting a 30 spell cheapie global with 81 gems could theoretically overwrite an expensive gem producing global with 130 gems in it. But, hit the wrong one, and you've still wasted 81 gems. ;)

vfb January 15th, 2009 09:08 AM

Re: Casting Globals when 5 are up
 
There's also 2 DRNs involved.

If the first global has 50 gems above casting cost, and yours has 51 above casting cost, you have around a 50% chance of overwriting it. You need 51+DRN > 50+DRN.

JimMorrison January 15th, 2009 09:19 AM

Re: Casting Globals when 5 are up
 
Dammit. I was just reminding someone the other day that pretty much everything in Dom3 has a DRN attached, and here I go forgetting it. >.>

Redeyes January 15th, 2009 10:05 AM

Re: Casting Globals when 5 are up
 
I was told having a higher relative path makes your global more difficult to dispel, where does that factor in?

vfb January 15th, 2009 10:19 AM

Re: Casting Globals when 5 are up
 
Each level above the base required counts as 5 extra gems for dispel purposes.

I don't know if wielding extra boosters when you cast, to raise your self above the base level, adds these 5 extra gems.

I don't know if it's easier to dispel a global that was cast by a caster whose natural level in the path was lower than the minimum, so he was forced to wear boosters to cast it.

Gregstrom January 15th, 2009 10:53 AM

Re: Casting Globals when 5 are up
 
I have heard in a previous discussion that the dispel looks at the caster's level *at the point the dispel is cast*. So if you boosted up with items to get the spell cast in the first place and then resassign those items, you'll be easy meat for a dispel.

vfb January 15th, 2009 11:04 AM

Re: Casting Globals when 5 are up
 
So it can go negative too? This is one of those difficult problems to test, because of the DRN.

Kadelake January 15th, 2009 12:53 PM

Re: Casting Globals when 5 are up
 
I'm not sure but I think it's impossible to have a negative modifier. This is based on the bug(?) with the gem-discount sites. If you cast a global with 20% discount, let's say brining the base cost down to 80 from 100 gems, you will only receive a bonus modifier for gems above 100. However you won't get any negative modifier from casting it with only 80 gems.

But maybe bonus from spell level is handled differently.

Micah January 15th, 2009 09:09 PM

Re: Casting Globals when 5 are up
 
AFAIK boosters don't count for the bonus +5 gems/level, but you cannot go negative because of it.

It also isn't a DRN, it's a drn. 1 die, not 2. At least if the book is right on this, pretty hard to tell.

Loren January 15th, 2009 10:40 PM

Re: Casting Globals when 5 are up
 
Quote:

Originally Posted by archaeolept (Post 667130)
yeah, the manual and the devs have stated it as such. I found some post in the Dom II forums where "someone" claimed it targetted your own global first... dunno where I got that from. ;)

I'll blame Zen :p

Playing against the AI I've never seen it take out one of the AI's globals, it always targets my own.


All times are GMT -4. The time now is 06:09 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.