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-   -   Allies, and declarations of war... (http://forum.shrapnelgames.com/showthread.php?t=4198)

mac5732 September 24th, 2001 05:40 PM

Re: Allies, and declarations of war...
 
I thought I read somewhere or someone posted awhile back, That there is a difference between War and No Treaty. If you declare War on a AI opponnet it then goes to a war footing production system whereas if you fight the AI without declaring war it does not build or produce on a war footing even thought its fighting an undeclared war. If this is true, it gives a huge advantage to a human player as the AI will not adjust without a formal declaration of war. If this is true, then this definitly should be patched that anytime you attack an AI ship, planet, etc, that it automatically goes to formal war footing and production until a treaty is made. anyone any ideas on this

just some ideas mac

capnq September 25th, 2001 03:43 AM

Re: Allies, and declarations of war...
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>there is a difference between War and No Treaty. If you declare War on a AI opponnet it then goes to a war footing production system whereas if you fight the AI without declaring war it does not build or produce on a war footing even thought its fighting an undeclared war.<HR></BLOCKQUOTE>Good point; I hadn't thought of that. It's still only a temporary advantage, though. Every combat with the AI that isn't a stalemate will add to the AI's Anger rating, so if you press your attack long enough, it will eventually declare war on you.

------------------
Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"


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