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-   -   Mexico Drug War becoming fact (http://forum.shrapnelgames.com/showthread.php?t=41985)

Skirmisher February 19th, 2009 01:42 PM

Re: Mexico Drug War becoming fact
 
If the United States didn't spend 10 billion dollars a year on drugs this wouldn't be happening.

Anthony_Scott February 23rd, 2009 07:58 PM

Re: Mexico Drug War becoming fact
 
Another superb article dealing with the topic. I want to design scenarios like the firefight in Reynosa but the lack of Mexican OOb is frustrating.

http://www.foreignpolicy.com/story/c...?story_id=4684

The quote that makes me want to design scenarios is this:

"The outgunned Mexican law enforcement authorities face armed criminal attacks from platoon-sized units employing night vision goggles, electronic intercept collection, encrypted communications, fairly sophisticated information operations, sea-going submersibles, helicopters and modern transport aviation, automatic weapons, RPG’s, Anti-Tank 66 mm rockets, mines and booby traps, heavy machine guns, 50 [caliber] sniper rifles, massive use of military hand grenades, and the most modern models of 40mm grenade machine guns."

So in essence it is a platoon-level street combat between small forces. Is that a workable scale in the game?:confused::D

Semper Fi, Carry On

Skirmisher February 23rd, 2009 09:17 PM

Re: Mexico Drug War becoming fact
 
Quote:

Originally Posted by Anthony_Scott (Post 676316)

So in essence it is a platoon-level street combat between small forces. Is that a workable scale in the game?:confused::D

Semper Fi, Carry On


Check out what I did in the Cartel Crackdown scenario. It's basically what your looking for. Theres some Mexican made weapons that just arent availible in the stock OOB's but using green I was able to simulate the Federal Police and the Cartels
reasonably well. I know the equipment I gave everybody isn't 100 percent acurate but it's the best I could do.:cool:

Skirmisher February 23rd, 2009 09:32 PM

Re: Mexico Drug War becoming fact
 
Quote:

Originally Posted by Anthony_Scott (Post 676316)
I want to design scenarios like the firefight in Reynosa but the lack of Mexican OOb is frustrating.

Don't be discouraged. The Green OOB is for that purpose. Use the capture feature and use anything you need from the rest of the world. :cool:


Believe it or not alot of player's of this game get a brain cramp when the subject of alternate oob's come up. I mean if you make a scenario you want as many people as possible to be able to play it.
But if you use somebodies custom OOB's (no matter how good or historically acurate they are) ,you limit the amount of people that are going to play it.

cbreedon February 23rd, 2009 10:45 PM

Re: Mexico Drug War becoming fact
 
[quote=Skirmisher;676325

Check out what I did in the Cartel Crackdown scenario. It's basically what your looking for. Theres some Mexican made weapons that just arent availible in the stock OOB's but using green I was able to simulate the Federal Police and the Cartels
reasonably well. I know the equipment I gave everybody isn't 100 percent acurate but it's the best I could do.:cool:[/QUOTE]

Where is this scenario?

cbreedon February 23rd, 2009 10:47 PM

Re: Mexico Drug War becoming fact
 
Quote:

Originally Posted by Skirmisher (Post 676329)
Quote:

Originally Posted by Anthony_Scott (Post 676316)
I want to design scenarios like the firefight in Reynosa but the lack of Mexican OOb is frustrating.

Don't be discouraged. The Green OOB is for that purpose. Use the capture feature and use anything you need from the rest of the world. :cool:


Believe it or not alot of player's of this game get a brain cramp when the subject of alternate oob's come up. I mean if you make a scenario you want as many people as possible to be able to play it.
But if you use somebodies custom OOB's (no matter how good or historically acurate they are) ,you limit the amount of people that are going to play it.

I wouldn't mind using the green so much.. It is just the flag issue I have. I may make some flags and use the green and overwrite some country I don't use. Any suggestions as to what country would model Mexico as far as morale, and leadership, etc?

Skirmisher February 24th, 2009 12:19 AM

Re: Mexico Drug War becoming fact
 
Quote:

Originally Posted by cbreedon (Post 676348)

Where is this scenario?

At the moment its about 5 posts below this one in the
270-Cartel Crackdown thread.

The zip file for the scenario can be found there.:up:

Skirmisher February 24th, 2009 12:27 AM

Re: Mexico Drug War becoming fact
 
Quote:

Originally Posted by cbreedon (Post 676351)
I wouldn't mind using the green so much.. It is just the flag issue I have. I may make some flags and use the green and overwrite some country I don't use. Any suggestions as to what country would model Mexico as far as morale, and leadership, etc?

I don't know as far as which country would be the nearest to Mexico's training levels. You could just make green Mexico. Make the flag Mexican and Scrap the OOB, being that Green is supposed to represent generic latin america.

I recently learned that Mexico is the worlds 13th largest economy. I'm abit curious why the developers didn't drop one of those african nations and include mexico.

cbreedon February 25th, 2009 12:30 AM

Re: Mexico Drug War becoming fact
 
1 Attachment(s)
I was bored, so I replaced the Green Flag with the Mexican one. Just Remove the "mexico" piece of the file names and replace the files in your Graphics directory.

And kids remember always to backup your files before playing with these. :D

Double_Deuce February 26th, 2009 02:44 PM

Re: Mexico Drug War becoming fact
 
Looks like things are ramping up in Ciudad Juarez;

Quote:

The army said on Thursday the new deployment could take the number of soldiers and federal police to over 7,000 in Ciudad Juarez, across the border from El Paso, Texas. This month drug hitmen killed 250 people in Juarez, where a meeting of cabinet members on Wednesday was rattled by bomb scares.
Full Story: Mexico sending 5,000 troops to besieged border city

I forsee a serious increase in running gun battles and car bombs in the near future.


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