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-   -   Tips for LA C'tis (http://forum.shrapnelgames.com/showthread.php?t=42110)

Darkwind January 27th, 2009 10:49 PM

Re: Tips for LA C'tis
 
The one time I used LA C'tis, I used Tomb Kings extensively (as opposed to what everyone else here is saying about them). If I remember, Reanimation increases with Holy level, so that's a plus. Not to mention they can Smite along with your regular Kings, and likely would make good thugs (I didn't equip them though, I probably should've).

Huh, it looks like Tomb Kings reanimate one more Tomb Chariot than priests, so they're slightly (ever so slightly) more efficient at producing them.

chrispedersen January 27th, 2009 11:24 PM

Re: Tips for LA C'tis
 
Hmm. Well, I'm playing around with an awake green dragon. Breath weapon seems synergistic.

I also happen to love the lord of the desert plague.

Omnirizon January 27th, 2009 11:26 PM

Re: Tips for LA C'tis
 
i couldn't imagine they do. they're reanimated, not summoned, anyway.

JimMorrison January 28th, 2009 12:58 AM

Re: Tips for LA C'tis
 
Quote:

Originally Posted by Darkwind (Post 670151)
Huh, it looks like Tomb Kings reanimate one more Tomb Chariot than priests, so they're slightly (ever so slightly) more efficient at producing them.

From what I was seeing, you get 2-3/turn with the Priests, so I'm pretty sure that they still win out in numbers. Maybe a little later tonight I'll fire up that game and do some fiddling.

And Lord of the Desert Plague is my favorite for them, though the D is a bit redundant I suppose. He's just so cool though.

Darkwind January 28th, 2009 10:56 AM

Re: Tips for LA C'tis
 
I did a quick test (I hadn't considered that the number of reanimated Chariots could vary from turn to turn) that showed that Priests reanimate 2 and Kings 3 chariots. Since Kings cost 23 D gems and Priests 16, Kings would be slightly more fficient.

But continuing the test, I'm finding that Priests can produce 3 and Kings 4 tomb chariots. Assuming this is a 50% chance (so Priests 2.5 and Kings 3.5 chariots/turn), Kings are suddenly slightly LESS efficient.

However, Kings can Smite, not to mention the thuggability, so they're actually useful in a battle.

Hmm, I just checked, and it looks like not only do Tomb Kings not have the ability to cast normal priest spells, neither do normal Kings. I very much remember being able to Banish and Smite Ermorian hordes. Has something changed? Is my version of the game bugged? :confused:

chrispedersen January 28th, 2009 11:08 AM

Re: Tips for LA C'tis
 
LaCtis's normal high priests, and other priests can do the normal priesty things. I think that is what you are thinking of ..

Darkwind January 28th, 2009 12:55 PM

Re: Tips for LA C'tis
 
Huh, it looks like I had enabled a mod that messed around with holy spells. That was the cause of all of the normal holy spells missing. So, there goes that mystery.

JimMorrison January 28th, 2009 09:19 PM

Re: Tips for LA C'tis
 
I think it's sort of a case of "if I have to mobilize these guys, I've probably already lost", where you are still better off reanimating Priests, then perhaps just summoning a single King now and then, as thug chassis, or as leader/buffer for a batch of chariots moving out to the field.

Of course, if you had a convoluted strategy that considered the usefulness of the chariots to be marginalized by late game, perhaps you want all the Kings you can get your hands on, so that they can be geared and deployed at the "Opportune Moment". I honestly haven't studied their full game enough to discover whether that train of thought has merit or not. I guess it just depends on if the Kinfs, with appropriate gear, are en mass more effective than a nearly infinite flow of chariots - and depends on your ability to even forge enough of the gear you want.

Oh decisions decisions. :p

Redeyes January 28th, 2009 09:23 PM

Re: Tips for LA C'tis
 
I can't see a reason why you would want one Tomb King before two Bane Lords or 6 Banes for thugging.
Some Bless? Too high an opportunity cost for it be worth it alone.

JimMorrison January 28th, 2009 09:32 PM

Re: Tips for LA C'tis
 
Quote:

Originally Posted by Redeyes (Post 670418)
I can't see a reason why you would want one Tomb King before two Bane Lords or 6 Banes for thugging.
Some Bless? Too high an opportunity cost for it be worth it alone.

The Tomb King is superior (not hugely so, but still) to a Bane Lord, and can take advantage of any minor blesses that you have due to your build.

What it comes down to on that point, is do you consider the extra 11 D gems to be worth the upgrade, -as well as- all of the chariots produced up until the point of deployment as a thug.

Also bear in mind, for some potential strategies - Dark Knowledge (essential!) is only Conj2, while the Bane Lord is Conj 5 - and the Tomb King is immediately summonable. So if you can find the gems, you can have Tomb King thugs out earlier than anyone else could get a viable thug (unless they can buy them, ie- Gath).

Though to be honest, looking at the numbers, the Priest is nearly as good as a Bane Lord (plus H2!), and is only 4 gems more, plus can reanimate chariots. They do need more gear (or more numbers) to start being effective (due to low base Def), but they're an interesting middle ground on the cost/benefit spectrum.


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