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Re: Multiplayer Campaign Idea
Are the Combat Command Things the regiments? how about some regimental assets, or even corps assets given for the division CO, like an extra arty battallion
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Re: Multiplayer Campaign Idea
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Combat Commands have available Division and Corps assets BUT I am limiting these somewhat to keep things manageable for me. Things may be kind of confusing until I start creating the the final, detailed OOB's. |
Re: Multiplayer Campaign Idea
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The OOB's will be modified for playability and balance so some things may be left out. Also neither unit was at full strength (especially the Germans) so I will taking some leeway with what is actually included in the campaign. It will also NOT include the pounding via air that Lehr took so many things will end up being abstracted (AKA fudged). ;) Because players will have to purchase their OOB before each battle losses will need to be adjusted so that players can purchase the units in WinSPWW2. For example if you lose 2 tanks of a 5 tank platoon in the previous battle how do you allow the player to use that platoon in the next battle when you cannot purchase a 3 tank platoon in the WinSPWW2 purchase screens. Same for squads that have losses, while they should start the next battle with 3 men instead of 12, you cannot simulate this in the purchase screens. Things like this will be "abstracted". Regarding the detailed OOB's, please see my previous reply to iCaMpWiThAWP. Much will be abstracted/adjusted for balance and playability (plus I need to keep this manageable) so not all units that may have been involved will be included. |
Re: Multiplayer Campaign Idea
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Re: Multiplayer Campaign Idea
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btw, me and BK are the only members? still need 12 more D: |
Re: Multiplayer Campaign Idea
Good day, DD
Might be interested I'll read the rules, then I've couple questions, but the rules may answer them Bob out:D |
Re: Multiplayer Campaign Idea
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I am checking on some things as they may require the CD version BUT if it does, we can work around that for those with only the DL version. IF you or anyone else reading through this, wants to play some interesting custom battles against the AI and as a member of a team, in a campaign like environment this might be worth jumping in on. If you do have any questions please just ask. |
Re: Multiplayer Campaign Idea
Sounds intresting DD & thanks for taking the time to trial it, downloading rules
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Re: Multiplayer Campaign Idea
DD
Sounds good, I have several questions. When did you think this would get rolling, roughly? What if a player is away for a week or so? Bob out:D |
Re: Multiplayer Campaign Idea
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Should not be a problem if you are away for a week or so since all games are vs AI (I suspect some players will finish in a few days once they get their mission :D ). I'm thinking 25-30 turn battles with a 30 day time limit. I am hoping we can turn battles, update OOB's generate next battle missions every 30 days with a 6 battle campaign. |
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