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Re: Healing Pretender
P.S.: vfb, you were right, the effect in question is "Lost the head". Who'd think that it's that easy to find and attach new heads. :D
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Re: Healing Pretender
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You can heal Demons with a "healer". But you cannot heal Tartarians with a "healer". You cannot heal a Marble Oracle with a "healer". You can only heal lifeless or undead (or lifeless undead) with the Chalice or Gift of Health. Tested with Mother of Serpents over 40 turns healing a Tartarian, Marble Oracle, and Arch Devil, all with Chest Wounds. Only the Chest Wound on the Arch Devil healed (after 3 turns of healing). |
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Re: Healing Pretender
I think demons might have some sort of built in recuperation. I remember afflictions disappearing off my Hannyas for no good reason. This is pure speculation after several :beer:. So perhaps it's better just to ignore me right now.
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Re: Healing Pretender
Like, 2 years played the game, often used blood nations, and never saw the tail chopped off affliction on devils :eek:
That's even for things like that, that I love this game, I suppose :cool::up: |
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@vfb - Hannyas have a small amount of regeneration. That is probably healing their wounds.
@Ich - Just to see if I understand this, healers (the units) can heal at most 1 affliction/turn? Is there any particular order in which they choose targets (eg, commanders first)? I always though the healers made a check against every wounded unit in the province (but then, I never use healers so I don't really know). |
Re: Healing Pretender
Regeneration doesn't heal afflictions. Recuperation does. Regen does lessen the chance of getting one.
As I understand it, a Healer can only heal one affliction per unit per turn. They do check against each wounded unit as you thought, but if a unit has multiple afflictions only one will be healed. Multiple healers can, of course, heal multiple afflictions on each unit. |
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