chrispedersen |
February 13th, 2009 02:04 PM |
Re: Fever Fetish, Blood Stone, and monster magnets
Quote:
Originally Posted by BesucherXia
(Post 674250)
Quote:
Originally Posted by Stavis_L
(Post 674242)
Quote:
Originally Posted by vfb
(Post 674239)
If you put the Fever Fetish on an undead unit with a never-healing-wound, does it generate fire gems every month?
Does regen prevent fire gems from appearing, even if HP is 3 less than max?
|
Also - how do HP boosts affect the formula? For instance, if GoH is up, does it look at current HP max adjusted and then -1, -2, -3HP from that, or is it something else?
|
I have used Fever Fetish jointly with GoH in one game. All commanders receive gems after 3 turns, thus I assume the game will compare current maximum HP insteading the basic HP to find out how many HPs your commander have lost due to disease. If a commander can never lose HP due to disease, he should have only 10% chance of receiving gems each turn.
|
As I recall this mechanic was specifically put in for undead with disease. If you go back old enough, I believe you will find it didn't have that mechanic originally.
|