.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Fever Fetish, Blood Stone, and monster magnets (http://forum.shrapnelgames.com/showthread.php?t=42272)

chrispedersen February 13th, 2009 02:04 PM

Re: Fever Fetish, Blood Stone, and monster magnets
 
Quote:

Originally Posted by BesucherXia (Post 674250)
Quote:

Originally Posted by Stavis_L (Post 674242)
Quote:

Originally Posted by vfb (Post 674239)
If you put the Fever Fetish on an undead unit with a never-healing-wound, does it generate fire gems every month?

Does regen prevent fire gems from appearing, even if HP is 3 less than max?

Also - how do HP boosts affect the formula? For instance, if GoH is up, does it look at current HP max adjusted and then -1, -2, -3HP from that, or is it something else?

I have used Fever Fetish jointly with GoH in one game. All commanders receive gems after 3 turns, thus I assume the game will compare current maximum HP insteading the basic HP to find out how many HPs your commander have lost due to disease. If a commander can never lose HP due to disease, he should have only 10% chance of receiving gems each turn.


As I recall this mechanic was specifically put in for undead with disease. If you go back old enough, I believe you will find it didn't have that mechanic originally.


All times are GMT -4. The time now is 10:35 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.