.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Perking up the AI (http://forum.shrapnelgames.com/showthread.php?t=42307)

llamabeast February 18th, 2009 05:07 AM

Re: Perking up the AI
 
1 Attachment(s)
Yep. Mod attached. It applies to every commander except the Goat Sun and the Mandaha - I removed it from them because it overwrote their Heat from Hell and Darkness effects respectively. If there are any other base game units which autocast things then it will have broken them too, but according to Edi's database there aren't.

If you wanted to tailor it for a particular nation, you'd have to find the unit numbers of that commander's nations (look at their descriptions and hit Shift+I), then go into the mod and stop the lines which refer to those commanders working. You can do that simply by replacing the hashes on those lines with hyphens, e.g. "#selectunit" -> "-selectunit". Or you could just delete the lines, but I prefer to leave them there in broken form as documentation of what's been done.

lch February 18th, 2009 05:17 AM

Re: Perking up the AI
 
Quote:

Originally Posted by llamabeast (Post 675133)
If there are any other base game units which autocast things then it will have broken them too, but according to Edi's database there aren't.

Onmyo-ji (1259), Kuro-Oni (1268), Oni General (1276), Erinya (1296-1298), Dai Oni (1316), Tlaloque of the East/South/West/North (1484-1487), Abomination of Desolation (1913), Mori-no-kami (2094), Yama-no-kami (2097), and a whole bunch of pretenders have onebattlespells going for them, in addition to the Goat Sun and Mandeha.

llamabeast February 18th, 2009 05:42 AM

Re: Perking up the AI
 
Thanks lch, that was very helpful. I've fixed them and updated the zip above. I assume that was from code diving, rather than simply being better at reading Edi's DB?

I'd also have been concerned with clashes with pretenders which gain #onebattlespell from CBM, but for some reason it doesn't seem to overwrite them (despite being loaded second in my test game). I guess I don't really understand what's going on there, and don't have to time to investigate.

Do you know which pretenders need doing lch? I may as well do a thorough job while I'm at it. My feeling is that people won't want to use something they perceive as slightly broken.

hEad February 18th, 2009 05:57 AM

Re: Perking up the AI
 
ahh you legend! I'll give it a whirl once the kiddies are in bed!

lch February 18th, 2009 06:09 AM

Re: Perking up the AI
 
Quote:

Originally Posted by llamabeast (Post 675143)
Do you know which pretenders need doing lch? I may as well do a thorough job while I'm at it. My feeling is that people won't want to use something they perceive as slightly broken.

Moloch (120), Mother of Lions (387), Lord of the Gates (388), ***** Queen (401), Crone (402), Father of Serpents (603), Lord of the Night (604), Lord of The Desert Sun (957), Mother of Serpents (1348) are those I didn't mention.

Most of these are spells to have some additional troops at the start of battle. The Crone automatically has the Returning effect cast on her.

llamabeast February 18th, 2009 07:07 AM

Re: Perking up the AI
 
Great, thanks lch! Okay, the version posted above has been updated, and now, so far as I know, will have no unwanted side effects.

hEad, let me know what you think when you've given it a go. The effects should seem pretty straightforward - sacreds will essentially always be blessed in battle.

hEad February 19th, 2009 07:24 AM

Re: Perking up the AI
 
Well so far so good. At the 2 year mark and just beaten back a nasty little rush by helheim. I'm situated centrally north, Helheim to the left of me in the north western corner. They declared war and invaded with 2 decent armies - both with a reasonable complement of valkyries. One attack i was unprepared for, Valkyries hit my back line and annihilate me with a fat bless of att+2 Airshield 20%, Reinvig +3, MR+2 and affliction +%250. So far these 2 armies have taken 4 provinces and i have had to adjust my battle map strats accordingly.

I have whittled one army down and killed his prophet but still the blessed Valkries keep dealing me some hurt.

I like it! Now all those absurd pretender magic picks are not going to waste. I'll post more as i go.

Anyone else tried this?

VedalkenBear February 21st, 2009 09:10 PM

Re: Perking up the AI
 
I have, but mainly to see what I can do with it, instead of what the AI can do with it.

That is, I'm testing to see what happens to certain sacreds with it.

Air-9 Astral-9 Sohei are certainly less vulnerable to crossbows...

hEad February 21st, 2009 11:09 PM

Re: Perking up the AI
 
1 Attachment(s)
Ok. This definitely makes a difference. If the AI comes at you with a hoard of troops replete with blessed units, casualties occur on a bigger scale than I am used to. Sure, there are still deficiencies in the AI’s conduct, but this at least, provides for the negation of one of its weaknesses.

I think together with BI mod, this may make another huge difference – I intend to try this when I get the time.

I have been playing Marverni and have removed the auto bless from their troops just to make me work a bit harder. Its not hard to remove the auto bless from the units of your fav nation so if there are any requests…

Here is the Marverni divine blessing mod if you’re interested.

Thanks again Llamabeast and Ich (see you got your hands dirty there)

Fantomen February 23rd, 2009 05:24 AM

Re: Perking up the AI
 
Quote:

Originally Posted by llamabeast (Post 674761)
Actually it would be marvellous if someone actually applied SemiRandom to a couple of maps and uploaded them as SP scenarios. I believe it's a little tricky to get the hang of (although someone wrote a tutorial last week so it's eminently doable now), but I think that finished maps would get a lot of use.

I would have a go but my server and my mod projects get priority at the moment (after my... thesis!!!).

Even more marvelous would be a server based semirand project, where you simply log in via your browser, design your game, the server processes it and then you download the finished map file. It would also open up semirand to all os:es.


All times are GMT -4. The time now is 05:56 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.