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Re: enemy range report
Yub, Yub, Lt. Ketch :D :D :D
Matt |
Re: enemy range report
7. Pet rat. If out of the cage, my ratties occupy my attention enough so that I cannot pay attention to fire reports during my turn, let alone replay :)
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Re: enemy range report
Have to say generaly its much more fun to watch on screen action than the report. Do keep an eye on it for penetration effects if I think tanks range is borderline for a kill or to try & determine what just shot at me. Yes sort of cheating but as I am watching my troops in action miss it most of the time anyway. Seeing my squad turn tail & run while his icon shrinks to a few men is all the info you need for impending doom & gloom.
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Re: enemy range report
Hi Don
You warned a player in another thread to watch out for sharks, good advice. The difference between the shark and the 'average' player is that the shark is aware of and using every little gamey(unrealistic) aspect the game has. Removing this one is pulling one of the sharks teeth. Andy mentions that it is difficult to switch messages on and off as a player preference, that may be so. But, and correct me im wrong, wouldnt it be a very simple matter to -remove- the range info from the message but leave the message otherwise intact? ie substitute a blank or similar? And yes I can turn it off but if my PBEM opponent doesnt then thats giving him an advantage, not to mention I miss the other information in the message. I dont mind losing but I dont want to make it that easy to beat me. Best Regards Chuck. |
Re: enemy range report
Quote:
Cheers Andy |
Re: enemy range report
Chuck, when I start to see people actually agreeing with you ( and not just one or two of your PBEM buddies ) I might start paying more attention but for now you are the one and only person I have ever encounted who thought reporting the range from the firing unit was some kind of insideous cheat that need to be ripped out of the game.
The bottom line here is I don't have a problem with it and Andy doesn't have a problem with it and the vast majority of players don't have a problem with it or we would have heard about now. That bit of code that reports range isn't just at one place in the code that could be easily commented out. It's spread all over the place and is duplicated depending on whether the player likes his range reported in hexes , metres or yards and we simply have no interest in tearing apart code to change something we don't have a problem with. End of discussion Don |
Re: enemy range report
I must say I had to go and look at what Chuck was talking about as I spend my time mostly watching the battle space. On occassion I'll see roughly where any hidden fire is coming from. Don't see a need for change there. IMHO
Player since SP1 when my eyes were younger and I could see better. Bob out:D |
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