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-   -   enemy range report (http://forum.shrapnelgames.com/showthread.php?t=42316)

Mobryan February 18th, 2009 07:14 PM

Re: enemy range report
 
Yub, Yub, Lt. Ketch :D :D :D



Matt

Marek_Tucan February 19th, 2009 12:29 AM

Re: enemy range report
 
7. Pet rat. If out of the cage, my ratties occupy my attention enough so that I cannot pay attention to fire reports during my turn, let alone replay :)

Imp February 19th, 2009 06:43 AM

Re: enemy range report
 
Have to say generaly its much more fun to watch on screen action than the report. Do keep an eye on it for penetration effects if I think tanks range is borderline for a kill or to try & determine what just shot at me. Yes sort of cheating but as I am watching my troops in action miss it most of the time anyway. Seeing my squad turn tail & run while his icon shrinks to a few men is all the info you need for impending doom & gloom.

chuckfourth February 23rd, 2009 06:01 AM

Re: enemy range report
 
Hi Don
You warned a player in another thread to watch out for sharks, good advice. The difference between the shark and the 'average' player is that the shark is aware of and using every little gamey(unrealistic) aspect the game has. Removing this one is pulling one of the sharks teeth.

Andy mentions that it is difficult to switch messages on and off as a player preference, that may be so. But, and correct me im wrong, wouldnt it be a very simple matter to -remove- the range info from the message but leave the message otherwise intact? ie substitute a blank or similar?

And yes I can turn it off but if my PBEM opponent doesnt then thats giving him an advantage, not to mention I miss the other information in the message. I dont mind losing but I dont want to make it that easy to beat me.

Best Regards Chuck.

Mobhack February 23rd, 2009 08:16 AM

Re: enemy range report
 
Quote:

Originally Posted by chuckfourth (Post 676191)
Hi Don
You warned a player in another thread to watch out for sharks, good advice. The difference between the shark and the 'average' player is that the shark is aware of and using every little gamey(unrealistic) aspect the game has. Removing this one is pulling one of the sharks teeth.

Andy mentions that it is difficult to switch messages on and off as a player preference, that may be so. But, and correct me im wrong, wouldnt it be a very simple matter to -remove- the range info from the message but leave the message otherwise intact? ie substitute a blank or similar?

And yes I can turn it off but if my PBEM opponent doesnt then thats giving him an advantage, not to mention I miss the other information in the message. I dont mind losing but I dont want to make it that easy to beat me.

Best Regards Chuck.

Chuck, it is the way this game works and is fundamental to its core design. giving partial info or even erroneous info would need a completely new game design from the ground up. So it will not be changing in any way.

Cheers
Andy

DRG February 23rd, 2009 12:49 PM

Re: enemy range report
 
Chuck, when I start to see people actually agreeing with you ( and not just one or two of your PBEM buddies ) I might start paying more attention but for now you are the one and only person I have ever encounted who thought reporting the range from the firing unit was some kind of insideous cheat that need to be ripped out of the game.

The bottom line here is I don't have a problem with it and Andy doesn't have a problem with it and the vast majority of players don't have a problem with it or we would have heard about now. That bit of code that reports range isn't just at one place in the code that could be easily commented out. It's spread all over the place and is duplicated depending on whether the player likes his range reported in hexes , metres or yards and we simply have no interest in tearing apart code to change something we don't have a problem with.

End of discussion

Don

PanzerBob February 26th, 2009 04:49 AM

Re: enemy range report
 
I must say I had to go and look at what Chuck was talking about as I spend my time mostly watching the battle space. On occassion I'll see roughly where any hidden fire is coming from. Don't see a need for change there. IMHO

Player since SP1 when my eyes were younger and I could see better.

Bob out:D


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