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-   -   Capture Ships (http://forum.shrapnelgames.com/showthread.php?t=4243)

Commander G2 October 1st, 2001 04:07 PM

Re: Capture Ships
 
The combat engine considers certain weapons to not be weapons for purposes of closing with the enemy. You will find the same problem with creating a pure Point Defense ship. It will break formation and hide in the corner. Add a standard damage weapon to make sure it closes. I do not know if anyone has repeated the PDC test with other specialty weapons such as shield depleters, engine disrupts, etc. I have only encountered the problem with PDCs myself.

dogscoff October 1st, 2001 04:39 PM

Re: Capture Ships
 
Perhaps this could be fixed with modding: either give boarding parties a weapon ability (you'd probably have to make a weapon with boarding ability. EVen then it might not work) or make a small weapon, 1KT, 1 damage, 1 range. Boarding ships could then be given this weapon to make sure they move towards the enemy rather than away from it.

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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

Baron Munchausen October 1st, 2001 09:28 PM

Re: Capture Ships
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Commander G2:
The combat engine considers certain weapons to not be weapons for purposes of closing with the enemy. You will find the same problem with creating a pure Point Defense ship. It will break formation and hide in the corner. Add a standard damage weapon to make sure it closes. I do not know if anyone has repeated the PDC test with other specialty weapons such as shield depleters, engine disrupts, etc. I have only encountered the problem with PDCs myself.<HR></BLOCKQUOTE>

That would be why I've never had these problems that others are encountering. I always include a few 'real' weapons on my boarding ships. Once the boarding parties are gone, they have to be able to defend themselves! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif So, in my mind these work-arounds aren't even necessary. Giving a ship nothing but shield-depleters is going too far in specialization.

Cyrien October 2nd, 2001 12:39 AM

Re: Capture Ships
 
I would agree... never had the problem myself either. I was actually getting my answer from a remembered past post far far back in the forums history (can anyone say demo only) about something similiar. I guess some things never change. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif


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