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Re: ATTN: All players for "P&N on PBW, take 2"
Are you players going to have some sort of discussion thread? I'd really be interested to see what you think of the mod as you go. It would also be a good place for quick questions of details of the mod.
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Re: ATTN: All players for "P&N on PBW, take 2"
News Flash:
I would have liked start the game Monday, Oct 15, @12:00am CDT (Approximately 24 hours from now.) Then I realized that I'm giving a couple of players only 24 hours to get their emp files set up and sent in. So I am adding 52 hours to the start date, which puts the deadline for entering emp files at Wed, Oct 17, at 4am. Why so flippin' early in the morning, you ask? Because I get off work at 3am! Also, by a vote of 374 - 0 (or was it 2-0-1?), we will be using SJ's FTL map. This should make for an interesting game!!! |
Re: ATTN: All players for "P&N on PBW, take 2"
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Also, by a vote of 374 - 0 (or was it 2-0-1?), we will be using SJ's FTL map. This should make for an interesting game!!!<HR></BLOCKQUOTE>Yep. I hope you've got WP manipulation turned off, or the map will be trashed pretty quick http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Everyone should be sure to note that ships can only follow orders that invlove a "line of sight" action. You cannot ever order ships to do something in a system that they are not currently in. If you give an order to simply move to a resupply depot 3 systems away, they will ignore it. Instead, the order must be: -move to WP, Warp. -move to next WP, Warp. -move to next WP, Warp. -move to planet with resupply depot. Additionally, there is a pattern to the 12-WP stack from Hyperspace to normal space. Those who figure it out early will have an advantage http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. |
Re: ATTN: All players for "P&N on PBW, take 2"
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Everyone should be sure to note that ships can only follow orders that invlove a "line of sight" action. You cannot ever order ships to do something in a system that they are not currently in.
If you give an order to simply move to a resupply depot 3 systems away, they will ignore it.<HR></BLOCKQUOTE>Does that mean that the Supply at Nearest (S) and Move to Waypoint (ctrl-W, ctrl 0-9) commands won't work either? (I really should download the map and test it myself.) ------------------ Cap'n Q My first mod! Hypermaze quadrant The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: ATTN: All players for "P&N on PBW, take 2"
Usually. Ships will only follow an order if they can see their destination from their current location.
If the resupply depot/Waypoint was in the same system it would work. If it wasn't, you'd have to give orders to warp. You can chain together orders, so you can have a ship move after it warps into a new system. You just have to be explicit about each leg of the journey. |
Re: ATTN: All players for "P&N on PBW, take 2"
He-he. Time to resurrect another old thread. Hmmm. I can't believe I actually said "coolness!" in public! http://forum.shrapnelgames.com/images/icons/blush.gif
Anyway, all players need to take a look at the game forum, specifically the thread, "Replacement BEFORE run turns". An important decision is being made there (one that could actually get this game moving again!). Everyone's input is important on this issue... edit: my keyboard can't spell! [ November 15, 2002, 12:55: Message edited by: dumbluck ] |
Re: ATTN: All players for "P&N on PBW, take 2"
budda BUMP
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Re: ATTN: All players for "P&N on PBW, take 2"
Does someone wish to remind me what the 'SJ's FTL map' does for the game.
Sorry, but I'm to tired to search for forum for the answer at the moment. Thanks. |
Re: ATTN: All players for "P&N on PBW, take 2"
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Re: ATTN: All players for "P&N on PBW, take 2"
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In order to enter or leave Hyperspace, you Warp. Warppoints to/from Hyperspace are liberally distributed around the edge of all starsystems (12 per system) in addition to the standard warppoints created by a "Not all connected" random map. Hyperspace exerts a random movement effect on all objects. The effects, in terms of gameplay are as follows: 1) A ship with Two (2) movement points can warp from one side of a system to the other. 2) Ships with only 1 MP are generally stranded in Hyperspace, and can only escape if the random movement pulls them over top of a known warppoint. 3) Warppoint Blockades are generally useless. With at least 12 entrances per system, the defenders are much too spread out to be effective. 4) Blockades on the Hyperspace side of the system's warppoints is difficult at best, due to the random movement. 5) AIs cannot play this map. Ship pathing is restricted to in-system only. Presumably this is due to the extreme numbers of warppoints per system. The key is to have line of sight to the ship's next order location. You cannot tell it to move across the empire, but you can tell it to warp here, then warp to the next system, then warp through to the next system. The map does a decent job of simulating B5, StarTrek, and StarWars movement at FTL speeds between starsystems. |
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