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Re: Retreating into enemy territory
I like Tirs assassins personally, but they have a limited window of opportunity, unless your opponent has no access to lightning immunity.
Even then they can spam some ghost warriors and hope :) Oh, and if you actually put anything on them, they yeah, even betterness! |
Re: Retreating into enemy territory
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Ritual of Returning is supposed to take you home if you are damaged. Dying from having nowhere to retreat implies you get caught and killed. Which implies damage happening at some point. And if one wants to think about it sensibly, if you're under RoR and have nowhere to retreat to, just cut yourself or drop a rock on your foot. Or something. Successfull retreat right there. |
Re: Retreating into enemy territory
Well if you want to think about things sensibly there's a huge amount of stuff in dom3 that makes no sense at all (like a flier dying when escaping from an assassination, as a random example). But most of it is WAD, not a bug.
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Re: Retreating into enemy territory
New Dom3! With emo scripting!
(Summon Earthpower)(Blade Wind)(Blade Wind)(Blade Wind)(Cut Self) With RoR if you are insta-killed, you don't return. Retreat into enemy territory equals capture and decapitation. |
Re: Retreating into enemy territory
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Re: Retreating into enemy territory
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Re: Retreating into enemy territory
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Re: Retreating into enemy territory
It is WAD and is a needed mechanic in Dom3. Otherwise, Dom3 would be spoiled by everyone going for returning mages that were effectively unkillable and could slaughter entire armies without chance of dieing.
If you think about it, what you are argueing for is immortality in enemy dominion. Not good, not good at all. It would be a worse exploit than the air mage/air queen casting Mists of Deception then retreating, which so, so many people complained about. |
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