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Re: Unsupported tanks behind enemy lines
Usupported tanks?behind enemy lines?got a single word to this, suicide, tank with no inf support gets assaulted, hit by inf-at, atgm, atg, whatever you can find in the enemy's rear area, i'd mount cheap grunts on tanks and have a few ACs or HTs(esp if more infantry in there) with them, even though it may wreak havoc on the enemy's defensive line, it can be costly, yes, i love infantry, nothing else can eat so many shells, just keep moving fast and have arty(mortars?) falling around your tanks and you'll get through it
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Re: Unsupported tanks behind enemy lines
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If we're talking about chasing down fleeing units, then it sounds like you've already know what you're doing wrong, and are getting a bit carried away in the moment. It may help to remind yourself of your objectives, which likely isn't to anihilate every last man. Damaged units may rally, but if you've beaten them back once, chances are you'll do it even better the second time. I find fighting campaigns encourages me to play more conservatively, as I'm not as willing to risk good crews in a foolhardy 'charge of the light brigade'. If you do see a good opportunity to use armour against fleeing infantry, try to drop smoke beyond the fleeing units, in front of likely ATG sites. Artillery is often down to smoke rounds by this stage of the battle anyway. Another thought on map size I first learned to play against an opponent who loved huge maps. So it was normal, and doesn't bother me, to have gaps in the line and vulnerable flanks. Any disadvantage is the same for your opponent; it's just another style of play. On a large map with limited forces, it's the objectives which dictate company positions, and where you put what. This encourages a much more strategic rather than just tactical battle. Of course, it helps to have a decent amount of mobility in this sort of fight. |
Re: Unsupported tanks behind enemy lines
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( Patience grasshopper:) It's not just a game. It's a character builder! !!! The proper thing to do is plan your advance/assault with the "constraint" that 1/3 or 1/4 of your force will be in "reserve mode" either to exploit gaps in the frontline, flanking etc OR reinforce an attack that has gotten bogged down OR dealing with an aggressive counter attack. This practically means that a sizeable chunk of your forces must not be commited until midgame! And that takes alot of character indeed!:) |
Re: Unsupported tanks behind enemy lines
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Re: Unsupported tanks behind enemy lines
Lastly,why fight in a small battle box anyway?.
Realistically would you have map constraints on a real battlefield? |
Re: Unsupported tanks behind enemy lines
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So smaller 'boxes' could represent a more densely defended front, with larger boxes simulating the more spacious battlefields. For example, when fighting in say North Africa 1941 you may want to fight on a huge map to make it more realistic (unless you were replicating a battle over a specific airfield or feature); and in Normandy 44 a smaller map to force size ratio may keep your battalion in realistic proximity. But this is one of the great things about SP, and why I never get bored with it. There's an unlimited number of things we can adjust and change. Map and force size can certainly have a large impact on the style of battle that develops. cheers, Cross |
Re: Unsupported tanks behind enemy lines
Re map size its been discussed elsewhere but I agree with Cross in most cases your map size should correspond to the size of your force. You are tasked with this bit of front & other units are on either side of you dealing with theres.
Vs a human changing the size adds variety as you both adapt. Vs the AI once you start getting to big real estate vs units involved the advantage goes very much to the human. You are spread out but so is the AI but the big diffrence is you hopefully exploit this well by getting localised force superiority while the AI does not react well to this keeping pretty much to the plan. |
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That was deliberate, to let it protect its rear areas from any unsupported armoured attacks. Cheers Andy |
Re: Unsupported tanks behind enemy lines
Thank you all! I've known that there has been a lot that I needed to learn about strategy and tactics and this helps put me on a good track. There is much that I don't think of and miss (as is evedent in this thread, I'm sure), so thank you again. I'd love to keep this discussion going.
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Or, after you hit the enemy do you fold around his flanks and penitrate his line at weak spots letting the units that penitrate in force ravage the rear? Let me put it another way, do you advance like a bulldozer or like water? The reason I ask is because I'm curious how you keep from losing too many units to the rear forces. As I've related, I'm always losing the units that penitrate the line. I understand that good recon can help with this, but how do you set it up? A basic thought for me is to regroup my forces after sending the enemy packing and reestablish the scouts (which ever ones are left) and basicly begin another advance against the rear units. Any thoughts or personal experiences? (Crap this has gotten long! Sorry about that. Kudos if you make it down this far.) |
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