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-   -   uncastable spell scripting (and can the AI cast newly researched spells?) (http://forum.shrapnelgames.com/showthread.php?t=42496)

lch March 4th, 2009 09:06 PM

Re: uncastable spell scripting (and can the AI cast newly researched spells?)
 
Yes, I agree that it might be more likely to get implemented. In fact, it already is, you *can* get the spellbook with absolutely everything, there's just no hotkey for it.

llamabeast March 5th, 2009 07:54 AM

Re: uncastable spell scripting (and can the AI cast newly researched spells?)
 
How do you do that then?

lch March 5th, 2009 08:23 AM

Re: uncastable spell scripting (and can the AI cast newly researched spells?)
 
Oh, I meant programming-wise, there is usually already support implemented for a wildcard where a search parameter is being used. This is not used in-game yet to be able to cast from a full spellbook, though, no.

Lingchih March 6th, 2009 03:03 AM

Re: uncastable spell scripting (and can the AI cast newly researched spells?)
 
Yeah, a "see-all" button would be great. That would solve the problem. I'm assuming that is fairly hard to implement though, or it would have been done already.

Agema March 6th, 2009 10:09 AM

Re: uncastable spell scripting (and can the AI cast newly researched spells?)
 
The moral of the current WAD is: always have your research 1 turn ahead of what you need. :D


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