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Re: Wasting High Explosive Anti Tank Rounds
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Re: Wasting High Explosive Anti Tank Rounds
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Re: Wasting High Explosive Anti Tank Rounds
What I want is actually much less, I just want the ability to not use up HEAT when firing against soft targets when I deam that the HEAT ammo is too low to waste.
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Re: Wasting High Explosive Anti Tank Rounds
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Or if you just want to engage soft vehicles in a certain area set your overwatch hex this is when its usefull. |
Re: Wasting High Explosive Anti Tank Rounds
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You have to decide when does a soft target warrant just bullets and when do you throw everything you have at it? Consider jeep with a recoilless rifle for instance. This is a soft target, not an ATGM weapon (where another filter could be activated) and is capable of killing some tanks. Would you want to throw less than the maximum at this, considering it could kill your tank, just to preserve the last few HEAT rounds you have, in case a tank shows up? If you lose that exchange, it won't matter how many rounds you die with. The bigger question is, would other people agree with your assessment? They would be impacted also. This all gets into a very subjective area. Personally, I believe if it can kill my tank, I need to kill it first. It doesn't matter if I use my last HEAT round to do it. I would probably be inclined to exercise other options first (small arms, MGs, tanks with more ammo, etc.) from other units before going down that road, but if it's my only option I'll take it. Can that be coded? Yes, there isn't anything that can't be programmed. I don't believe I've ever seen Don or Andy say it can't be done. Typically, it's too difficult dealing with legacy code and in then end changes little or it falls too much into personal taste and isn't globally excepted. This is their code and they would know best. That's my 2 cents, again. I think that puts me up to 4 cents :D |
Re: Wasting High Explosive Anti Tank Rounds
The only thing that I'm asking for is weapons release authority for soft target engagement on all >4 HEAT stocks. The option
to say "no, don't do that". Or, to say "yes, please use the HEAT on that pesky inf squad":sick: Sincerely, Andrew Nault |
Re: Wasting High Explosive Anti Tank Rounds
I understand what yo are saying but feel you can pretty much work round it with the filter & it would not impact my play style much.
Hardly use the filters but it is handy more so in MBT. If tank is near to infantry reduce his range to engage them based on when RPGs are dangerous. Now they are close & becoming a threat so use everything you have with a high hit chance & not getting distracted firing at distant infantry. Yes I have not used my MGs but thats a good thing because I have saved shots incase vehicles & air turn up. This means I can protect my troops & APCs if something dangerous turns up & hes free to pinn everyone in my turn. If there are no major threats left out there meaning I don't need him to save his shoots then I have no need to save HEAT either. Infantry are the same if you have a long range RPG like the 7 consider turning down vehicle engage range to 5 or 6 for better accuracy, less if ambushing. In my experience RPGs are rarely wasted firing at trucks as normaly other weapons have caused a bail out. As a thought & no idea here but if I was in a tank tasked with giving infantry support & did not use everything at my disposale to do it the infantry would have every right to be pissed. |
Re: Wasting High Explosive Anti Tank Rounds
Here's the short answer.
NO Here's the moderately long answer Adding a "preference" to the game is NOT a simple matter ( this assumes you think it is ) and virtually everything you want to do can be done with the existing filter as others have already pointed out. End of discussion. Don |
Re: Wasting High Explosive Anti Tank Rounds
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But what about if I have an infatry squad and I don't want them wasting their RPG or bazoola rounds on other infantry? And I still want to be able to blast a tank when it comes close. Sincerly, Andrew Nault |
Re: Wasting High Explosive Anti Tank Rounds
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