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Re: Problem with LA start positions
Ballbarian:
I am 100% sure that #specstart simply does not work with LA Marignon and/or LA Atlantis present in the game. It may be playable with at least one coastal province, but it is not if there are none. We had it in Preponderance - if you want to place LA Atlantis/Marignon on the map with #specstart with no coastal starting locations, you MUST edit the map, by adding a new water province and link it to their capital. Otherwise you won't be able to play the game. It will mess everything up and make 1 or 2 nations disappear [mari/arco will randomly pick starting location, resulting in other nations getting invalid #specstart, thus disappearing from the game after 1 turn]. It happens even if you use just ONE #specstart command in the map file, even if there are like 20 nations. It's enough to break the whole game. |
Re: Problem with LA start positions
Does anybody have a comprehensive list of "coastal starters"?
The story so far: LA Atlantis LA Marignon EA Fomoria Vanheim? er...? |
Re: Problem with LA start positions
not vanheim. none other that I can think of.
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Re: Problem with LA start positions
Quote:
If you don't, other nations with lower ID numbers can be assigned there first, whereby Dominions will ignore your #specstart command. However, #specstart overrides nostart when marked in the map editor, a key fact I wish I'd known about an hour ago. So in the above example, you'd need to mark province 135 nostart in the map editor, AND include... #specstart 66 135 ...in the map file. Another neat thing I figured out: #specstart is NOT age specific. For example, if you want to make a map that will always force Ermor to start in province 100, regardless if it's an EA, MA, or LA game, simply include the following code... #specstart 1 100 #specstart 28 100 #specstart 50 100 ...and it won't break anything! Of course, you'll also have to mark province 100 nostart, as stated above. |
Re: Problem with LA start positions
Very very cool cleveland.
Should be stickied. |
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