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Re: MICLIC mineclearing?
If you think there are mines then go at 1 hex or so a turn. Stop 1 turn and walk one hex on alternate turns is better still.
Dismounted engineers are the best at detecting mines and IEDs, but wont do well if they are running at 6 hexes down a road!. |
Re: MICLIC mineclearing?
Yes. Unfortunately in scenarios like Ulf Lundstrom's Kachanik Defile (#122) you've gotta go 4 to 5 klicks before you even get to the outskirts of town. With only 36 turns time's a bit tight. Maybe I should've tried the railroad instead of the road, eh wot?
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Re: MICLIC mineclearing?
Well, the whole point of minefields is area denial, channel forces into a killing zone, and/or slow them while they're in a killing zone.
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Re: MICLIC mineclearing?
Indeed. Should've taken the hint after losing time and a number units to shellfire while waiting for Pioneers to clear the road at the starting line. Ah well, maybe next time...
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Re: MICLIC mineclearing?
Just thinking aloud, interesting thread. How about a sniper with vision 40. Mind you, he does not "clear" the mine, but he can detonate the mine from a safe distance and rather quickly too.
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Re: MICLIC mineclearing?
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