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-   -   MICLIC mineclearing? (http://forum.shrapnelgames.com/showthread.php?t=42542)

Mobhack June 14th, 2017 08:05 AM

Re: MICLIC mineclearing?
 
If you think there are mines then go at 1 hex or so a turn. Stop 1 turn and walk one hex on alternate turns is better still.

Dismounted engineers are the best at detecting mines and IEDs, but wont do well if they are running at 6 hexes down a road!.

jivemi June 14th, 2017 10:29 PM

Re: MICLIC mineclearing?
 
Yes. Unfortunately in scenarios like Ulf Lundstrom's Kachanik Defile (#122) you've gotta go 4 to 5 klicks before you even get to the outskirts of town. With only 36 turns time's a bit tight. Maybe I should've tried the railroad instead of the road, eh wot?

Suhiir June 14th, 2017 11:03 PM

Re: MICLIC mineclearing?
 
Well, the whole point of minefields is area denial, channel forces into a killing zone, and/or slow them while they're in a killing zone.

jivemi June 15th, 2017 02:32 AM

Re: MICLIC mineclearing?
 
Indeed. Should've taken the hint after losing time and a number units to shellfire while waiting for Pioneers to clear the road at the starting line. Ah well, maybe next time...

shahadi June 17th, 2017 02:56 AM

Re: MICLIC mineclearing?
 
Just thinking aloud, interesting thread. How about a sniper with vision 40. Mind you, he does not "clear" the mine, but he can detonate the mine from a safe distance and rather quickly too.
<br>

Mobhack June 17th, 2017 10:02 AM

Re: MICLIC mineclearing?
 
Quote:

Originally Posted by shahadi (Post 838771)
Just thinking aloud, interesting thread. How about a sniper with vision 40. Mind you, he does not "clear" the mine, but he can detonate the mine from a safe distance and rather quickly too.
<br>

Mines no, IEDs (demolition Unit Class) yes he can - its what anti-material rifles are for.


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