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-   -   Modding Help (http://forum.shrapnelgames.com/showthread.php?t=42558)

Jazzepi March 13th, 2009 11:48 AM

Re: Modding Help
 
Quote:

Originally Posted by chrispedersen (Post 679752)
2) You can't use both #secondaryeffectalways and #secondaryeffect for the same weapon. You need to make a "chain" of weapon effects. At least didn't work for me a while back.

Could you show one of your chains of weapon effects?

What he means is that you do this.

Weapon 1
#secondaryeffect 2

Weapon 2
#secondaryeffect 3

Weapon 3
#secondaryeffect 4

Weapon 4

This would create a weapon that strikes someone, does the damage/status from 1, then 2, then 3, then 4. So you could hit someone, do damage, knock off their armor, poison them, and slime them.

I think you need to be careful about the order though. I think damage always has to be dealt by the current weapon in the chain for it to call the next weapon.

Jazzepi

Burnsaber March 13th, 2009 12:08 PM

Re: Modding Help
 
Quote:

Originally Posted by Jazzepi (Post 679749)
1. So chapter 9 has spell modding in it, but the flysprites that it talks about in that chapter also apply to ranged weapons? Do they work for meele weapons as well?

No.

#explsprites (the effect that takes place when the weapon strikes on the square where it strikes) are the same for both weapons and spells.

Only spells can use the spell #flightsprites and only weapons can use weapon #flysprites. At least I think that's how it goes. I've tried spells using flysprites but not the other way around.

For your information, the mapped flightsprites and explsprites can be found herein:
http://forum.shrapnelgames.com/showt...ed+explsprites

Jazzepi March 14th, 2009 03:02 AM

Re: Modding Help
 
Thanks for the help on the sprites. I have a nice vomity effect now.

I was curious about something though.

I gave a commander 4 hands, and 3 misc slots. That worked fine. Then I gave him four weapons. I figured the weapons would be "held" in those hands.

Then I forged him a couple of 1 handed weapon. If I only equip one, however, he immediately loses all four of the normal attacks.

Is there a way to get around this, so that the attacks only disappear one at a time (or two at a time if a two handed weapon is equipped?)?

Jazzepi

Edi March 14th, 2009 03:58 AM

Re: Modding Help
 
Weapon flysprites are mapped and in the DB, courtesy of lch. Spell flightsprites and explsprites are not fully mapped. Those are listed somewhere on the forum.

lch March 14th, 2009 04:11 AM

Re: Modding Help
 
I did sound effects, but nothing with sprites except extracting them. I don't think that qualifies as "mapping", though. Burnsaber did work on this, as far as I know.

Endoperez March 14th, 2009 04:33 AM

Re: Modding Help
 
Quote:

Originally Posted by Jazzepi (Post 679895)
Then I forged him a couple of 1 handed weapon. If I only equip one, however, he immediately loses all four of the normal attacks.

Is there a way to get around this, so that the attacks only disappear one at a time (or two at a time if a two handed weapon is equipped?)?

Not to my knowledge. It always happens with the Nataraja and other four-armed pretenders.

Jazzepi March 14th, 2009 04:48 AM

Re: Modding Help
 
Quote:

Originally Posted by Endoperez (Post 679904)
Quote:

Originally Posted by Jazzepi (Post 679895)
Then I forged him a couple of 1 handed weapon. If I only equip one, however, he immediately loses all four of the normal attacks.

Is there a way to get around this, so that the attacks only disappear one at a time (or two at a time if a two handed weapon is equipped?)?

Not to my knowledge. It always happens with the Nataraja and other four-armed pretenders.

Boo hiss :(

Jazzepi

chrispedersen March 14th, 2009 11:59 AM

Re: Modding Help
 
No but you can change it, by defining new weapons and or declaring them bonus..

Edi March 14th, 2009 03:26 PM

Re: Modding Help
 
Quote:

Originally Posted by lch (Post 679900)
I did sound effects, but nothing with sprites except extracting them. I don't think that qualifies as "mapping", though. Burnsaber did work on this, as far as I know.

Thanks for the correction. Yes, you did indeed do the sound effects. Saulot did the weapon flysprites and Burnsaber has been mapping the spell flightsprites and explosion sprites on the forum.

Burnsaber March 15th, 2009 10:36 AM

Re: Modding Help
 
Quote:

Originally Posted by Edi (Post 679899)
Weapon flysprites are mapped and in the DB, courtesy of lch. Spell flightsprites and explsprites are not fully mapped. Those are listed somewhere on the forum.

Quote:

Originally Posted by Edi (Post 679982)
Thanks for the correction. Yes, you did indeed do the sound effects. Saulot did the weapon flysprites and Burnsaber has been mapping the spell flightsprites and explosion sprites on the forum.

Perhaps you missed the thread, but I have already mapped the explsprites and flightsprites. See the link below.

http://forum.shrapnelgames.com/showt...ed+explsprites


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