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Re: Modding Help
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Weapon 1 #secondaryeffect 2 Weapon 2 #secondaryeffect 3 Weapon 3 #secondaryeffect 4 Weapon 4 This would create a weapon that strikes someone, does the damage/status from 1, then 2, then 3, then 4. So you could hit someone, do damage, knock off their armor, poison them, and slime them. I think you need to be careful about the order though. I think damage always has to be dealt by the current weapon in the chain for it to call the next weapon. Jazzepi |
Re: Modding Help
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#explsprites (the effect that takes place when the weapon strikes on the square where it strikes) are the same for both weapons and spells. Only spells can use the spell #flightsprites and only weapons can use weapon #flysprites. At least I think that's how it goes. I've tried spells using flysprites but not the other way around. For your information, the mapped flightsprites and explsprites can be found herein: http://forum.shrapnelgames.com/showt...ed+explsprites |
Re: Modding Help
Thanks for the help on the sprites. I have a nice vomity effect now.
I was curious about something though. I gave a commander 4 hands, and 3 misc slots. That worked fine. Then I gave him four weapons. I figured the weapons would be "held" in those hands. Then I forged him a couple of 1 handed weapon. If I only equip one, however, he immediately loses all four of the normal attacks. Is there a way to get around this, so that the attacks only disappear one at a time (or two at a time if a two handed weapon is equipped?)? Jazzepi |
Re: Modding Help
Weapon flysprites are mapped and in the DB, courtesy of lch. Spell flightsprites and explsprites are not fully mapped. Those are listed somewhere on the forum.
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Re: Modding Help
I did sound effects, but nothing with sprites except extracting them. I don't think that qualifies as "mapping", though. Burnsaber did work on this, as far as I know.
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Re: Modding Help
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Re: Modding Help
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Jazzepi |
Re: Modding Help
No but you can change it, by defining new weapons and or declaring them bonus..
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Re: Modding Help
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Re: Modding Help
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http://forum.shrapnelgames.com/showt...ed+explsprites |
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