![]() |
Re: Peleliu 1944
Hmmm... nice map, have you thought about a campaign?
|
Re: Peleliu 1944
Quote:
:O) Chris |
Re: Peleliu 1944
1 Attachment(s)
Hi all,
here is the finished version of Peleliu #2. Like Peleliu #1 i need help from playtesters and in the scenario text (errors etc.). Would be very nice and a sign to move on. Next will be the events on White 1 and White 2 to synchronize the timeline (very short one, three battalions) of White and Orange. Enjoy :O) Chris |
Re: Peleliu 1944
Quote:
But fairly historic with all the battleships and cruisiers morter ships,and planes bombarding the beachhead. I won't give away anything but americans should prevail in the end. One thing "expect" on some landing craft will not ashore.:D |
Re: Peleliu 1944
Hi,
you'll find the new versions (v0.6) of Scenario Peleliu #1 and Peleliu #2 in the first post. Enjoy :O) Chris |
Re: Peleliu 1944
Chris,
Even tough i never i didn't get ashore it was obvious i could pummel the beach head until it was safe and since all the VH hexes are there on or near the beach, and game over. I think the JIA were only too happy to let them land and used a defence in depth stategy, all those ships and planes can't help in close combat can they? Just getting on the beach does't get you the island. Might I suggust moving some VH back and placing more JIA back in kill zones? C,mon pple need more playtester's on this one:) |
Re: Peleliu 1944
Quote:
Try the scenario, not quite as easy as it might seem at a glance... |
Re: Peleliu 1944
@gila, wulfir: Thanks for your feedback! In my opinion it is not very difficult to land and take the objectives (ok, with some looses and i know where the enemy are... ;O) ); the amount of troops and the coordination is the problem. My Tarawa scenario is much more complicated (i've lost all LVT's at Red 2 in one game). On Peleliu the Japanese are waiting; their main defence area is not on the beach! They know the firepower of the US Navy and had made some tactical changes. Their goal was to kill as much Marines/Army Personal as possible, so let them feel save in the beginning. It was planned to capture Peleliu in 5 days...they needed 3 month.
My intention: The Peleliu scenarios will lead you step by step through the campaign. You'll have big and small scenarios, heavy or light fightings, easy or difficult game goals. Just "play" history. And maybe a little bit of "feeling" all the different situations in a battle like this. And historical as accurate as possible. It will be a long project, i don't know how long because it's all in development. Thats why i need playtestes and ideas/input (like from gila) to speed the development up. Greetings :O) Chris |
Re: Peleliu 1944
RT,
check your private messages... |
Re: Peleliu 1944
Hi,
WIP: Scenario #3 and #4 are in progress. # 3 will have "The Point" on D-Day as theme, #4 is situated on D +1 in the southern 1/7 and 3/7 area. :O) Chris |
All times are GMT -4. The time now is 06:48 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.